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Friday, May 09, 2008

Filmography: Betty Boop in Snow White

This post is just the tip of the iceberg... see reason number 7 on our The Top Ten Reasons To Support The A-HAA for links to more great cartoons to study.

Betty Boop Title Card
Many classic cartoons have been released to home video since the introduction of VCRs. Some transfers from film to tape have been good, but too many have utilized techniques that compromise the cartoons. At the ASIFA-Hollywood Animation Archive, we are always on the lookout for the best sources to use for digitizing. We came across an example that illustrates how much you may be missing when you view a cartoon on home video.

Snow White is probably the best known title in the Betty Boop series. It has been released on home video twice... first in the Betty Boop Collectors' Edition, and later in the Definitive Collection box set. Chuck Pennington, who has been digitizing video for the archives, noticed some interesting differences between the way the cartoon was framed on the two sets. In the earlier set, the image is cropped to include the top of the frame. About 15% of the frame at the bottom is eliminated. The later set is the exact opposite, with 15% of the top cropped off. Chuck determined that the aspect ratio of this particular cartoon is not the standard for 35mm sound films, but an earlier format where the larger silent aperture was used with the left side of the frame cropped to allow for the optical soundtrack. This resulted in an almost square format. To present the entire image on the TV screen, letterboxing bars on the right and left would be needed.

By combining the two transfers into one, Chuck was able to restore the film to its proper aspect ratio. This isn't a simple thing... syncronizing the frames and balancing the exposure between two different transfers is very difficult. But Chuck's work is amazing. The line between the two versions is almost imperceptable. He also added a slight letterbox all around the image to prevent any of it from being cropped off when viewed on a television set. Here is a Quicktime movie of the restored full frame video.

Snow White Title Card
Betty Boop in Snow White
(Corrected Aspect Ratio /Quicktime 7 / 20 MB)

If you compare this full frame version to others you may have seen, you will clearly see how important the extra bit of screen real estate is. Details at the top and bottom of the frame, like the mouse that pops up from the drop drawer of Bimbo's longjohns and Betty's head as she rolls down the hill in the snowball, fall into the area that isn't included in both transfers. Compositions that don't make sense in the cropped version look perfect in the full frame one. The Fleischer artists utilized every bit of the screen, and any cropping reduces the effectiveness of their work.

Betty Boop Title Card
Full frame from Betty Boop Collectors' Edition Laserdisc

Betty Boop Title Card
Full frame from Betty Boop Definitive Edition Laserdisc

Betty Boop Title Card
Both frames combined

If you would like to view the full frame version of Snow White, it is available at the ASIFA-Hollywood Animation Archive on Tuesdays and Thursdays from 1pm to 9pm. Thanks to Chuck Pennington for his great work.

PLEASE NOTE The text and media files on the ASIFA-Hollywood Animation Archive Blog are not to be duplicated, redistributed or hosted on other websites without the prior written permission of the Board of Directors of ASIFA-Hollywood.

If you enjoyed this cartoon, see these previous postings... I'm Forever Blowing Bubbles, Mariutch, Swing, You Sinners, You're Driving Me Crazy, Ko-Ko the Clown in Jumping Beans, Popeye in Li'l Swee Pea, Grim Natwick in New York, Nat Falk's "How To Make Animated Cartoons" Part One: History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: Drawing For Animation and Part Five: How To Animate.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive

05.09.08
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Saturday, April 12, 2008

Story: Writing Cartoons Pt 1- The Gag Session

This post is just the tip of the iceberg... see the bonus reason on our The Top Ten Reasons To Support The A-HAA for links to more great posts featuring animation art.

Writing Cartoons
Disney Studios

If you're anything like me, you've probably daydreamed about going back in time to be a "fly on the wall" at a golden age cartoon studio. Imagine getting the chance to witness how your favorite cartoons were written and see the twists and turns they took from initial idea to finished story. Unfortunately, that isn't likely to happen. But we can find out an awful lot about the process used to write classic cartoons by looking at the scraps of paper left behind by the great artists who wrote them. I'm going to do just that in a series of posts over the next few weeks.

The specifics of the process of writing cartoons in the classic era varied a bit from studio to studio and from time period to time period. Like every other part of the production line, there was an evolution as experimentation led to the development of more effective techniques. But the general outline of the progress of a story from raw idea to boards ready to put into production didn't vary all that much. I'm going to show you some specific examples that illustrate these general concepts in the hopes that you might come away with a better understanding of how cartoons were created.

Writing Cartoons
Warner Bros.

THE GAG SESSION

The idea for a cartoon would start with a simple premise- a few sentences that described the general theme of the cartoon. For example... "Porky is a bullfighter." or "Mickey, Donald and Goofy are ghost exterminators." In the premise there would be no real attempt at describing details of the plot, just a simple statement of a situation or series of situations that might offer entertaining possibilities.

Writing Cartoons
Premise for a 1930s Barney Google/Snuffy Smith cartoon.

Once the premise was chosen, a group of artists would be called together for an initial gag session to come up with ideas. At Warner Bros, this meeting was referred to as a "No No Session", which meant that no one was allowed to say "no" to an idea- any suggestion was fair game. At this stage, the gags were generally isolated variations on the basic theme of the premise, with no attempt to put them into any sort of continuity or plot. The goal was to come up with funny situations that could be expanded upon and reworked into something more specific further down the line.

Writing Cartoons
Terry-Toons

The artists would sit with pads and pencils or lap boards, jotting down notes and doodling up thumbnail sketches of what the ideas might look like. The sketches might be pinned up on a cork board so the other artists could work gags off if it. One person would be responsible for taking notes for the group, so after the meeting was over, the story man could go back and refresh his memory of a specific gag. As the doodles and notes piled up, certain themes would form, gags would lead to follow up gags and build to "topper gags". A continuity would begin to take shape.

EXAMPLES

The notes taken at early story meetings were usually for the artists' own reference, so the sketches were loose and the notes were scribbled down quickly. This makes them quite difficult for the layman to read. A certain amount of deciphering is required. At the bottom of each example, I summarize the contents of the notes. You might want to print them out. It's easier to study them in a hard copy than on the computer screen.

Here are story notes from an unmade Fleischer Screen Song cartoon from the late 1920s. Based on the song, "Mysterious Mose", this premise was shelved and revived a couple of years later as a Betty Boop cartoon.

Writing Cartoons
It appears that a little bit of development had occurred by the time this document was created, but not much. The lyrics are typed out with lots of space for drawing out the action between each line. The character of the piano player is to be in live action, while the moon and the cat are animated. The first page refers to the location of the beginning of the song on the bar sheet and indicates that a scene of the moon on the second page should be moved forward to this page, to allow the cat to be the focus of the shot the second time up.

Writing Cartoons
The notes say that the second shot on this page should be focused on the cat, and he should jump from this scene cut to the next scene for the bouncing ball sequence.

Writing Cartoons
Here we have all the lyrics of the song, and a quick outline of the sorts of gags the artists should come up with for the bouncing ball section of the film. By the end of the meeting, the director would have a stack of gag drawings to choose from. In the early days of animation, the story process was very informal, and the individual animator was often expected to flesh out the specifics of the action in his scenes on his own, co-ordinating with the animator of the preceding and following sequence on the hookup between sequences. Dave Fleischer was known to add gags all the way up to the animation stage.

There aren't a lot of doodles on this next document, which dates back to the Charles Mintz Studio around 1934. Some gags are indicated by just a few terse words. This probably means that these notes were accompanied a pile of drawings, which the story man was trying to order into a basic continuity. The action has been divided into seven segments, each one representing approximately a minute of screen time.

Writing Cartoons
The First Segment shows a circus parade arriving in town. A drum major disappears into his oversized hat; a french horn player pops out of a tuba to take a solo; a team of horses pans through pulling a street sweeper behind, a lion cage is propelled by the lion's own legs- no wheels; and a polar bear drowns in an ice wagon full of melted ice.

Writing Cartoons
In the Second Section the parade continues. A clown in a horse costume sticks his head out the tail and gives the crowd a razzberry; a clown jumps through a paper hoop- but it's actually a Chinese gong; a parade of elephants- each one smaller than the one before- ends with an elephant so tiny, a clown has to use a magnifying glass to see it.

The Third Section includes a giraffe whose neck extends to eat the fake fruit off the hat of a lady in the crowd; a fat lady riding a hippopotamus wagon, and a gorilla who plays the harp on his cage bars, then escapes and kidnaps a girl. He snatches her up to the house tops.

Writing Cartoons
Part Four: The circus performers attempt to rescue the girl. A tightrope walker walks on telegraph lines to reach the ape; a man is shot out of a cannon and the ape socks him in the nose; the ape perches on the top of a building and bees buzz around him like the airplanes buzzing King Kong.

In Part Five, an elephant shoots peanuts at the ape like a machine gun as an organ grinder's monkey dances on the rooftops.

Writing Cartoons
Part Six: The ape scares a flagpole sitter away from his perch and replaces him on the top of the pole. The organ grinder monkey cuts down the pole, gives the ape a big kick in the ass and marches him away.

Part Seven: The ape sees his reflection in a mirror and makes faces. The reflection swats him. The ape, who we expect to act like a he-man, acts like a pansy instead. The parade marches off into the distance as the ape rubs his sore ass from where the monkey kicked him.

Writing Cartoons
In the next installment of this series on Cartoon Writing, I will show you a batch of sketches that document a story session at the Iwerks Studio in 1934. Read it now: Story: Writing Cartoons Pt 2- A Continuity Emerges

If you found this article to be interesting, see also... The Greatest Cartoon Writer of All Time, Alvin Show Pilot Board, Alvin Show: The Whistler Storyboard, Clair Weeks' Banyan Deer Storyboard, Louise Zingarelli's Cool World Board, Ren & Stimpy Big House Blues Board Part One, Part Two and Part Three, Stimpy's Invention Board Part One and Part Two.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.

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Monday, February 25, 2008

Filmography: Ko-Ko the Clown in Jumping Beans 1922

This post is just the tip of the iceberg... see reason number 7 on our The Top Ten Reasons To Support The A-HAA for links to more great cartoons to study.

KoKo the Clown in Jumping Beans
Today, I am finally acknowledging a supporter of ASIFA-Hollywood and our Archive that I really should have thanked long ago... Ray Pointer. Ray is an animator and producer who has been dedicated to preserving the history of animation for decades. Through his production company, Inkwell Images, Ray restores and annotates classic animated films from the earliest days of the medium. Without his hard work and research, these wonderful cartoons might be forgotten and unappreciated. Thanks for the great work, Ray!

Here is a 1922 cartoon from his "Out of the Inkwell" DVD collection... Ko-Ko the Clown in "Jumping Beans".

KoKo the Clown in Jumping Beans
KoKo the Clown in Jumping Beans
KoKo the Clown in Jumping Beans
Ko-Ko the Clown in "Jumping Beans" (Fleischer/1922)
(Quicktime 7 / 15.8 megs)

PLEASE NOTE The text and media files on the ASIFA-Hollywood Animation Archive Blog are not to be duplicated, redistributed or hosted on other websites without the prior written permission of the Board of Directors of ASIFA-Hollywood.

Max Fleischer was an important pioneer in the history of animation, and his influence is still being felt. Here, from the brilliant cartoonist Eddie Fitzgerald's blog, Uncle Eddie's Theory Corner is an excerpt from a hilarious "fume-Eddie" comic titled, Out of the Ink Bottle...

Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald: Out of the Ink Bottle

If you enjoyed this cartoon, see these previous postings... I'm Forever Blowing Bubbles, Mariutch, Swing, You Sinners, You're Driving Me Crazy, Betty Boop in Snow White, Popeye in Li'l Swee Pea, Grim Natwick in New York, Nat Falk's "How To Make Animated Cartoons" Part One: History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: Drawing For Animation and Part Five: How To Animate.

Ko-Ko DVDKo-Ko DVDArchive supporter, Ray Pointer has produced a fantastic collection of rare Out of the Inkwell cartoons on DVD. The set includes beautiful restorations of 29 cartoons, including the one above, along with expertly produced documentary footage explaining the history of the Fleischers. You can order this great set at... InkwellImagesInk.com.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.

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Friday, December 28, 2007

2007 Review: 2 Grim Natwick

As the ASIFA-Hollywood Animation Archive completes its second year in operation, it's time to review the accomplishments of the past year. Here's a countdown of the ten most important subjects we've covered in 2007. See if your list matches mine. (View the complete list.) Click on the links to read more on this topic.

Grim Natwick

NUMBER 2: GRIM NATWICK

The ASIFA-Hollywood Animation Archive is pleased to present an exhibit of material from the collection of legendary animator, Grim Natwick. If you are in the area, stop by to see the exhibit.

Grim NatwickGrim Natwick is undoubtedly one of the most influential animators who ever lived. His career spanned the entire history of animation- from its earliest days in New York to Richard Williams' Cobbler and the Thief in recent times. Grim worked at many of the major studios- Hearst, Fleicher, Iwerks, Disney, Lantz, UPA, Jay Ward, Melendez and Richard WIlliams. He animated in every style, but was able to maintain his own personal flavor, regardless of whether he was animating for modern studios like UPA or cartoony ones like Fleischer. If one had to define the single element that set his animation apart, it would have to be that his characters always seemed to have a genuine spark of life.

Grim NatwickGrim NatwickGrim was a friend of mine. I spent many entertaining afternoons with him on his porch, listening to his memories of "the old days". Grim remembered everything. I once mentioned the name of an assistant animator he worked with at Fleischer. Grim not only recalled working with him more than half a century before, he remembered his bowling scores! When Grim passed away at the ripe old age of 100, his family asked me to organize his artwork. Whenever Grim left a studio, the contents of his desk was emptied into boxes and sent off to his storage locker in Missouri. When all of the boxes arrived for sorting at his apartment in Santa Monica, I was astonished to find thousands and thousands of drawings- amazing examples from a career that spanned more than 75 years.

Grim Natwick
The drawings that were most precious were the gag drawings and caricatures that grew on the walls of the studios like leaves on a tree. There were also many important sketches documenting Grim's thought process- the roughs that were usually thrown in the trash after a job was completed. These are the drawings that make up this exhibit. I hope this exhibit gives you a clear idea of who Grim Natwick was as an artist and as a person. -Stephen Worth



THE ONLINE EXHIBIT CATALOG


Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Follow this series of posts over the course of this coming week. I think you'll be amazed at the versitility and creativity of this great artist. Stop by and see the exhibit soon.

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Go To Number 1 on the list of Top Ten Subjects of 2007

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

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Friday, November 09, 2007

Exhibit: Grim Natwick's Scrapbook Index

Grim Natwick
Feel free to bookmark this page as a "jump page" to read the articles on Grim Natwick in order.

Please help us spread the word about this exhibit. Tell your friends. Post about it to your blogs. Thanks!
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Thursday, November 08, 2007

Exhibit: Grim Natwick's Caricatures And Gag Drawings

This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.

Grim Natwick
Grim Natwick with his "kid assistant",
Chuck Jones (Iwerks/1933)


PART FOUR: THE GREATEST ANIMATOR
WHO EVER LIVED

Like most animators, Grim Natwick had a unique sense of humor. He was famous for his limericks, scribbled in on the margins of his animation drawings. Here are a couple of doozies by Grim...

CaricatureCaricatureI've broken my friendship with Babbitt
Because of his slovenly habit
Of eating out loud
And I've never been proud
Of his nibbling bones like a rabbit!

"It's true!" said the painter to the prude
"I sketch all my ladies in the nude
A dress is OK
For a window display
But on my girls, it wouldn't improve."

A nail sitting Hindoo said "I
Have perched here and gazed at the sky
Till I've punctured my hide
Fillagreed my back side
I'm damned if I've ever known why!"

Grim Natwick
Grim prized his studio gag drawings above all the others in his collection. He described how they came to be for me one day...

Grim Self CaricatureGrim Self Caricature"At Lantz, we all worked very hard. But occasionally, we would need to take a break and have fun. One of us would draw a quick caricature of one of the other animators, or do a cartoon on a funny situation that had taken place. He'd tiptoe out into the hallway and pin it up on the board and sneak back to his desk. Pretty soon, someone else would come along and see the drawing and run back to his desk to answer the gag, pinning up their sketch on the board alongside the other one. By the end of the day, the board would be covered with funny drawings. We'd pull them all down and start all over again the next day."

THE ANIMATOR & HIS ASSISTANT
A Series Of Studio Gag Drawings From UPA NY (ca. 1955)

As an "animation historian", I've never been as interested in the dates and figures related to animation as much as the process- and how it felt to be a part of a golden age studio. These sketches give a clear indication of that, better than words could ever tell...

Animator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY

CONCLUSION

CaricatureCaricatureWell... It says "conclusion" up there, so I better get to telling you why Grim Natwick was the greatest animator who ever lived. I don't know how many readers of this blog have had a chance to digest all of my articles from this week. It certainly has been very difficult to summarize a career as long and varied as Grim Natwick's. I had always intended to write a book on Grim, but the weblog may actually be the best format for telling his story.

Books on animation history are usually organized by studio. If you read Leonard Maltin's great book, Of Mice & Magic, Grim Natwick's name is sprinkled throughout six chapters. That might give you the idea that Grim was a marginal figure who moved around a lot. But when you read his life story chronologically- not inserted into six separate chapters- you realize that Grim's life story IS the story of the history of animation. The history of animation isn't the story of studios and characters- it's the story of the artists whose talents created the magic up there on the screen.

Grim Natwick was the greatest animator who ever lived. But I still haven't told you why yet!

CaricatureCaricatureGrim loved to tell long, convoluted stories that would inevitably ramble back around to his point. Here's a story like that...

ASIFA-Hollywood heard that Grim was in town and was celebrating a birthday, so we threw a party for him. As he was blowing out the candles, Grim announced that he was pleased to spend his 100th birthday in such fine company. Everyone in the room gasped. No one had any idea that it was Grim's 100th birthday. The room burst into applause. Antran Manoogian, the president of ASIFA-Hollywood drove Grim home after the party. In the car, Grim was uncharacteristically quiet and sheepish. He finally said, "Young man, I have a confession to make... I told everyone that I was 100, but I'm only 97." Antran laughed and promised Grim that ASIFA would throw him an even better party in three years- the best birthday party ever.

Antran kept that promise. when Grim turned 100, ASIFA threw a huge celebration at the Sportsman's Lodge in Studio City. Hundreds of people attended, including co-workers from every studio Grim ever worked with. Grim described it as "the most illustrious gathering of animators since Winsor McCay's testimonial dinner in the late 1920s". At the end of the evening an announcement was made for all of Grim's former coworkers and assistants to gather on the stage for a photo. Animator, Michael Sporn recently posted this photo...

Grim Natwick's Birthday Party
Grim Natwick's Birthday Party
Grim By ChuckGrim By ChuckThree of Grim's former assistants were chosen to address the audience that evening... Walter Lantz (Hearst), Chuck Jones (Iwerks) and Marc Davis (Disney). All three spoke of Grim's generosity and friendship. They credited Grim with teaching them their trade and inspiring them to become better artists. Those three men weren't alone in that. Dozens of other great animators... Bill Littlejohn, Irv Spence, Willard Bowsky, Berny Wolf, Tissa David, Shamus Culhane- too many to mention- all traced their own accomplishments back to Grim's example when they were just starting out. Grim's "kid assistants" went on to form the artistic core of every major animation studio in the United States.

Grim is the greatest animator who ever lived, not just for his own accomplishments, but for what he shared with the people he worked with. Animation was never just a job to him. It was his passion. He instilled that passion in his assistants, and those assistants went out into the world and became great themselves. Grim Natwick was the catalyst who made the entire history of animation possible. That's why he is the greatest animator who ever lived.



EXHIBIT CATALOG: GRIM NATWICK'S CARICATURES & GAG DRAWINGS

Grim Natwick
Top Row: Caricatures of Grim (left to right) Self caricature* (ca.1926/Hearst) / Self caricature with assistant, Chuck Jones* (1933/Iwerks) / Caricature of Grim on studio outing to Catalina by Chuck Jones (1933/Iwerks) / Caricature of Grim in his fancy suit (ca. 1942/Lantz) / Caricature of Grim at his "studies in Vienna" possibly by Art Heinemann (UPA ca.1955)

Middle Row: (left to right) Two sketches depicting the love/hate relationship between Emery Hawkins and Grim Natwick* (ca. 1944/Lantz) / Bill Nolan at the Krazy Kat Studio* (ca. 1926) / Studio gag drawing (ca. 1959/Robert Lawrence) / Studio gag drawing* (ca. 1936/Disney)

Bottom Row: Tony Sgroi and "Bugs" Hardaway (ca. 1947/Lantz) / Manny Gould* & Sammy Stimpson* (ca. 1926/Krazy Kat Studio) / Bill Nolan with a cold* (ca. 1919/Hearst) / top: Dick Lundy* (ca. 1936/Disney) bottom: Freddie Moore* (ca. 1936/Disney) / Studio gag drawings* (ca. 1929/Fleischer) / Caricatures of Jack Carr* (ca.1923/Krazy Kat Studio)

* denotes a drawing by Grim Natwick




Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

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