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Friday, May 09, 2008

Filmography: Betty Boop in Snow White

This post is just the tip of the iceberg... see reason number 7 on our The Top Ten Reasons To Support The A-HAA for links to more great cartoons to study.

Betty Boop Title Card
Many classic cartoons have been released to home video since the introduction of VCRs. Some transfers from film to tape have been good, but too many have utilized techniques that compromise the cartoons. At the ASIFA-Hollywood Animation Archive, we are always on the lookout for the best sources to use for digitizing. We came across an example that illustrates how much you may be missing when you view a cartoon on home video.

Snow White is probably the best known title in the Betty Boop series. It has been released on home video twice... first in the Betty Boop Collectors' Edition, and later in the Definitive Collection box set. Chuck Pennington, who has been digitizing video for the archives, noticed some interesting differences between the way the cartoon was framed on the two sets. In the earlier set, the image is cropped to include the top of the frame. About 15% of the frame at the bottom is eliminated. The later set is the exact opposite, with 15% of the top cropped off. Chuck determined that the aspect ratio of this particular cartoon is not the standard for 35mm sound films, but an earlier format where the larger silent aperture was used with the left side of the frame cropped to allow for the optical soundtrack. This resulted in an almost square format. To present the entire image on the TV screen, letterboxing bars on the right and left would be needed.

By combining the two transfers into one, Chuck was able to restore the film to its proper aspect ratio. This isn't a simple thing... syncronizing the frames and balancing the exposure between two different transfers is very difficult. But Chuck's work is amazing. The line between the two versions is almost imperceptable. He also added a slight letterbox all around the image to prevent any of it from being cropped off when viewed on a television set. Here is a Quicktime movie of the restored full frame video.

Snow White Title Card
Betty Boop in Snow White
(Corrected Aspect Ratio /Quicktime 7 / 20 MB)

If you compare this full frame version to others you may have seen, you will clearly see how important the extra bit of screen real estate is. Details at the top and bottom of the frame, like the mouse that pops up from the drop drawer of Bimbo's longjohns and Betty's head as she rolls down the hill in the snowball, fall into the area that isn't included in both transfers. Compositions that don't make sense in the cropped version look perfect in the full frame one. The Fleischer artists utilized every bit of the screen, and any cropping reduces the effectiveness of their work.

Betty Boop Title Card
Full frame from Betty Boop Collectors' Edition Laserdisc

Betty Boop Title Card
Full frame from Betty Boop Definitive Edition Laserdisc

Betty Boop Title Card
Both frames combined

If you would like to view the full frame version of Snow White, it is available at the ASIFA-Hollywood Animation Archive on Tuesdays and Thursdays from 1pm to 9pm. Thanks to Chuck Pennington for his great work.

PLEASE NOTE The text and media files on the ASIFA-Hollywood Animation Archive Blog are not to be duplicated, redistributed or hosted on other websites without the prior written permission of the Board of Directors of ASIFA-Hollywood.

If you enjoyed this cartoon, see these previous postings... I'm Forever Blowing Bubbles, Mariutch, Swing, You Sinners, You're Driving Me Crazy, Ko-Ko the Clown in Jumping Beans, Popeye in Li'l Swee Pea, Grim Natwick in New York, Nat Falk's "How To Make Animated Cartoons" Part One: History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: Drawing For Animation and Part Five: How To Animate.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive

05.09.08
.

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Saturday, April 12, 2008

Story: Writing Cartoons Pt 1- The Gag Session

This post is just the tip of the iceberg... see the bonus reason on our The Top Ten Reasons To Support The A-HAA for links to more great posts featuring animation art.

Writing Cartoons
Disney Studios

If you're anything like me, you've probably daydreamed about going back in time to be a "fly on the wall" at a golden age cartoon studio. Imagine getting the chance to witness how your favorite cartoons were written and see the twists and turns they took from initial idea to finished story. Unfortunately, that isn't likely to happen. But we can find out an awful lot about the process used to write classic cartoons by looking at the scraps of paper left behind by the great artists who wrote them. I'm going to do just that in a series of posts over the next few weeks.

The specifics of the process of writing cartoons in the classic era varied a bit from studio to studio and from time period to time period. Like every other part of the production line, there was an evolution as experimentation led to the development of more effective techniques. But the general outline of the progress of a story from raw idea to boards ready to put into production didn't vary all that much. I'm going to show you some specific examples that illustrate these general concepts in the hopes that you might come away with a better understanding of how cartoons were created.

Writing Cartoons
Warner Bros.

THE GAG SESSION

The idea for a cartoon would start with a simple premise- a sentence or two that described the general theme of the cartoon. For example... "Porky is a bullfighter." or "Mickey, Donald and Goofy are ghost exterminators." In the premise there would be no real attempt at describing a plot, just a simple statement of a situation that might offer entertaining possibilities.

Once the premise was chosen, a group of artists would be called together for an initial gag session to come up with ideas. At Warner Bros, this meeting was referred to as a "No No Session", which meant that no one was allowed to say "no" to an idea- any suggestion was fair game. At this stage, the gags were generally isolated variations on the basic theme of the premise, with no attempt to put them into any sort of continuity or plot. The goal was to come up with funny situations that could be expanded upon and reworked into something more specific further down the line.

Writing Cartoons
Terry-Toons

The artists would sit with pads and pencils or lap boards, jotting down notes and doodling up thumbnail sketches of what the ideas might look like. The sketches might be pinned up on a cork board so the other artists could work gags off if it. One person would be responsible for taking notes for the group, so after the meeting was over, the story man could go back and refresh his memory of a specific gag. As the doodles and notes piled up, certain themes would form, gags would lead to follow up gags and build to "topper gags". A continuity would begin to take shape.

EXAMPLES

The notes taken at early story meetings were usually for the artists' own reference, so the sketches were loose and the notes were scribbled down quickly. This makes them quite difficult for the layman to read. A certain amount of deciphering is required. At the bottom of each example, I summarize the contents of the notes. You might want to print them out. It's easier to study them in a hard copy than on the computer screen.

Here are story notes from an unmade Fleischer Screen Song cartoon from the late 1920s. Based on the song, "Mysterious Mose", this premise was shelved and revived a couple of years later as a Betty Boop cartoon.

Writing Cartoons
It appears that a little bit of development had occurred by the time this document was created, but not much. The lyrics are typed out with lots of space for drawing out the action between each line. The character of the piano player is to be in live action, while the moon and the cat are animated. The first page refers to the location of the beginning of the song on the bar sheet and indicates that a scene of the moon on the second page should be moved forward to this page, to allow the cat to be the focus of the shot the second time up.

Writing Cartoons
The notes say that the second shot on this page should be focused on the cat, and he should jump from this scene cut to the next scene for the bouncing ball sequence.

Writing Cartoons
Here we have all the lyrics of the song, and a quick outline of the sorts of gags the artists should come up with for the bouncing ball section of the film. By the end of the meeting, the director would have a stack of gag drawings to choose from. In the early days of animation, the story process was very informal, and the individual animator was often expected to flesh out the specifics of the action in his scenes on his own, co-ordinating with the animator of the preceding and following sequence on the hookup between sequences. Dave Fleischer was known to add gags all the way up to the animation stage.

There aren't a lot of doodles on this next document, which dates back to the Charles Mintz Studio around 1934. Some gags are indicated by just a few terse words. This probably means that these notes were accompanied a pile of drawings, which the story man was trying to order into a basic continuity. The action has been divided into seven segments, each one representing approximately a minute of screen time.

Writing Cartoons
The First Segment shows a circus parade arriving in town. A drum major disappears into his oversized hat; a french horn player pops out of a tuba to take a solo; a team of horses pans through pulling a street sweeper behind, a lion cage is propelled by the lion's own legs- no wheels; and a polar bear drowns in an ice wagon full of melted ice.

Writing Cartoons
In the Second Section the parade continues. A clown in a horse costume sticks his head out the tail and gives the crowd a razzberry; a clown jumps through a paper hoop- but it's actually a Chinese gong; a parade of elephants- each one smaller than the one before- ends with an elephant so tiny, a clown has to use a magnifying glass to see it.

The Third Section includes a giraffe whose neck extends to eat the fake fruit off the hat of a lady in the crowd; a fat lady riding a hippopotamus wagon, and a gorilla who plays the harp on his cage bars, then escapes and kidnaps a girl. He snatches her up to the house tops.

Writing Cartoons
Part Four: The circus performers attempt to rescue the girl. A tightrope walker walks on telegraph lines to reach the ape; a man is shot out of a cannon and the ape socks him in the nose; the ape perches on the top of a building and bees buzz around him like the airplanes buzzing King Kong.

In Part Five, an elephant shoots peanuts at the ape like a machine gun as an organ grinder's monkey dances on the rooftops.

Writing Cartoons
Part Six: The ape scares a flagpole sitter away from his perch and replaces him on the top of the pole. The organ grinder monkey cuts down the pole, gives the ape a big kick in the ass and marches him away.

Part Seven: The ape sees his reflection in a mirror and makes faces. The reflection swats him. The ape, who we expect to act like a he-man, acts like a pansy instead. The parade marches off into the distance as the ape rubs his sore ass from where the monkey kicked him.

Writing Cartoons
In the next installment of this series on Cartoon Writing, I will show you a batch of sketches that document a story session at the Iwerks Studio in 1934. Read it now: Story: Writing Cartoons Pt 2- A Continuity Emerges

If you found this article to be interesting, see also... The Greatest Cartoon Writer of All Time, Alvin Show Pilot Board, Alvin Show: The Whistler Storyboard, Clair Weeks' Banyan Deer Storyboard, Louise Zingarelli's Cool World Board, Ren & Stimpy Big House Blues Board Part One, Part Two and Part Three, Stimpy's Invention Board Part One and Part Two.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.

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Monday, February 25, 2008

Filmography: Ko-Ko the Clown in Jumping Beans 1922

This post is just the tip of the iceberg... see reason number 7 on our The Top Ten Reasons To Support The A-HAA for links to more great cartoons to study.

KoKo the Clown in Jumping Beans
Today, I am finally acknowledging a supporter of ASIFA-Hollywood and our Archive that I really should have thanked long ago... Ray Pointer. Ray is an animator and producer who has been dedicated to preserving the history of animation for decades. Through his production company, Inkwell Images, Ray restores and annotates classic animated films from the earliest days of the medium. Without his hard work and research, these wonderful cartoons might be forgotten and unappreciated. Thanks for the great work, Ray!

Here is a 1922 cartoon from his "Out of the Inkwell" DVD collection... Ko-Ko the Clown in "Jumping Beans".

KoKo the Clown in Jumping Beans
KoKo the Clown in Jumping Beans
KoKo the Clown in Jumping Beans
Ko-Ko the Clown in "Jumping Beans" (Fleischer/1922)
(Quicktime 7 / 15.8 megs)

PLEASE NOTE The text and media files on the ASIFA-Hollywood Animation Archive Blog are not to be duplicated, redistributed or hosted on other websites without the prior written permission of the Board of Directors of ASIFA-Hollywood.

Max Fleischer was an important pioneer in the history of animation, and his influence is still being felt. Here, from the brilliant cartoonist Eddie Fitzgerald's blog, Uncle Eddie's Theory Corner is an excerpt from a hilarious "fume-Eddie" comic titled, Out of the Ink Bottle...

Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald Out of the Ink Bottle
Eddie Fitzgerald: Out of the Ink Bottle

If you enjoyed this cartoon, see these previous postings... I'm Forever Blowing Bubbles, Mariutch, Swing, You Sinners, You're Driving Me Crazy, Betty Boop in Snow White, Popeye in Li'l Swee Pea, Grim Natwick in New York, Nat Falk's "How To Make Animated Cartoons" Part One: History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: Drawing For Animation and Part Five: How To Animate.

Ko-Ko DVDKo-Ko DVDArchive supporter, Ray Pointer has produced a fantastic collection of rare Out of the Inkwell cartoons on DVD. The set includes beautiful restorations of 29 cartoons, including the one above, along with expertly produced documentary footage explaining the history of the Fleischers. You can order this great set at... InkwellImagesInk.com.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
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Friday, December 28, 2007

2007 Review: 2 Grim Natwick

As the ASIFA-Hollywood Animation Archive completes its second year in operation, it's time to review the accomplishments of the past year. Here's a countdown of the ten most important subjects we've covered in 2007. See if your list matches mine. (View the complete list.) Click on the links to read more on this topic.

Grim Natwick

NUMBER 2: GRIM NATWICK

The ASIFA-Hollywood Animation Archive is pleased to present an exhibit of material from the collection of legendary animator, Grim Natwick. If you are in the area, stop by to see the exhibit.

Grim NatwickGrim Natwick is undoubtedly one of the most influential animators who ever lived. His career spanned the entire history of animation- from its earliest days in New York to Richard Williams' Cobbler and the Thief in recent times. Grim worked at many of the major studios- Hearst, Fleicher, Iwerks, Disney, Lantz, UPA, Jay Ward, Melendez and Richard WIlliams. He animated in every style, but was able to maintain his own personal flavor, regardless of whether he was animating for modern studios like UPA or cartoony ones like Fleischer. If one had to define the single element that set his animation apart, it would have to be that his characters always seemed to have a genuine spark of life.

Grim NatwickGrim NatwickGrim was a friend of mine. I spent many entertaining afternoons with him on his porch, listening to his memories of "the old days". Grim remembered everything. I once mentioned the name of an assistant animator he worked with at Fleischer. Grim not only recalled working with him more than half a century before, he remembered his bowling scores! When Grim passed away at the ripe old age of 100, his family asked me to organize his artwork. Whenever Grim left a studio, the contents of his desk was emptied into boxes and sent off to his storage locker in Missouri. When all of the boxes arrived for sorting at his apartment in Santa Monica, I was astonished to find thousands and thousands of drawings- amazing examples from a career that spanned more than 75 years.

Grim Natwick
The drawings that were most precious were the gag drawings and caricatures that grew on the walls of the studios like leaves on a tree. There were also many important sketches documenting Grim's thought process- the roughs that were usually thrown in the trash after a job was completed. These are the drawings that make up this exhibit. I hope this exhibit gives you a clear idea of who Grim Natwick was as an artist and as a person. -Stephen Worth



THE ONLINE EXHIBIT CATALOG


Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Follow this series of posts over the course of this coming week. I think you'll be amazed at the versitility and creativity of this great artist. Stop by and see the exhibit soon.

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Go To Number 1 on the list of Top Ten Subjects of 2007

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
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Friday, November 09, 2007

Exhibit: Grim Natwick's Scrapbook Index

Grim Natwick
Feel free to bookmark this page as a "jump page" to read the articles on Grim Natwick in order.

Please help us spread the word about this exhibit. Tell your friends. Post about it to your blogs. Thanks!
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Thursday, November 08, 2007

Exhibit: Grim Natwick's Caricatures And Gag Drawings

This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.

Grim Natwick
Grim Natwick with his "kid assistant",
Chuck Jones (Iwerks/1933)


PART FOUR: THE GREATEST ANIMATOR
WHO EVER LIVED

Like most animators, Grim Natwick had a unique sense of humor. He was famous for his limericks, scribbled in on the margins of his animation drawings. Here are a couple of doozies by Grim...

CaricatureCaricatureI've broken my friendship with Babbitt
Because of his slovenly habit
Of eating out loud
And I've never been proud
Of his nibbling bones like a rabbit!

"It's true!" said the painter to the prude
"I sketch all my ladies in the nude
A dress is OK
For a window display
But on my girls, it wouldn't improve."

A nail sitting Hindoo said "I
Have perched here and gazed at the sky
Till I've punctured my hide
Fillagreed my back side
I'm damned if I've ever known why!"

Grim Natwick
Grim prized his studio gag drawings above all the others in his collection. He described how they came to be for me one day...

Grim Self CaricatureGrim Self Caricature"At Lantz, we all worked very hard. But occasionally, we would need to take a break and have fun. One of us would draw a quick caricature of one of the other animators, or do a cartoon on a funny situation that had taken place. He'd tiptoe out into the hallway and pin it up on the board and sneak back to his desk. Pretty soon, someone else would come along and see the drawing and run back to his desk to answer the gag, pinning up their sketch on the board alongside the other one. By the end of the day, the board would be covered with funny drawings. We'd pull them all down and start all over again the next day."

THE ANIMATOR & HIS ASSISTANT
A Series Of Studio Gag Drawings From UPA NY (ca. 1955)

As an "animation historian", I've never been as interested in the dates and figures related to animation as much as the process- and how it felt to be a part of a golden age studio. These sketches give a clear indication of that, better than words could ever tell...

Animator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY
Animator and Assistant UPA NYAnimator and Assistant UPA NY

CONCLUSION

CaricatureCaricatureWell... It says "conclusion" up there, so I better get to telling you why Grim Natwick was the greatest animator who ever lived. I don't know how many readers of this blog have had a chance to digest all of my articles from this week. It certainly has been very difficult to summarize a career as long and varied as Grim Natwick's. I had always intended to write a book on Grim, but the weblog may actually be the best format for telling his story.

Books on animation history are usually organized by studio. If you read Leonard Maltin's great book, Of Mice & Magic, Grim Natwick's name is sprinkled throughout six chapters. That might give you the idea that Grim was a marginal figure who moved around a lot. But when you read his life story chronologically- not inserted into six separate chapters- you realize that Grim's life story IS the story of the history of animation. The history of animation isn't the story of studios and characters- it's the story of the artists whose talents created the magic up there on the screen.

Grim Natwick was the greatest animator who ever lived. But I still haven't told you why yet!

CaricatureCaricatureGrim loved to tell long, convoluted stories that would inevitably ramble back around to his point. Here's a story like that...

ASIFA-Hollywood heard that Grim was in town and was celebrating a birthday, so we threw a party for him. As he was blowing out the candles, Grim announced that he was pleased to spend his 100th birthday in such fine company. Everyone in the room gasped. No one had any idea that it was Grim's 100th birthday. The room burst into applause. Antran Manoogian, the president of ASIFA-Hollywood drove Grim home after the party. In the car, Grim was uncharacteristically quiet and sheepish. He finally said, "Young man, I have a confession to make... I told everyone that I was 100, but I'm only 97." Antran laughed and promised Grim that ASIFA would throw him an even better party in three years- the best birthday party ever.

Antran kept that promise. when Grim turned 100, ASIFA threw a huge celebration at the Sportsman's Lodge in Studio City. Hundreds of people attended, including co-workers from every studio Grim ever worked with. Grim described it as "the most illustrious gathering of animators since Winsor McCay's testimonial dinner in the late 1920s". At the end of the evening an announcement was made for all of Grim's former coworkers and assistants to gather on the stage for a photo. Animator, Michael Sporn recently posted this photo...

Grim Natwick's Birthday Party
Grim Natwick's Birthday Party
Grim By ChuckGrim By ChuckThree of Grim's former assistants were chosen to address the audience that evening... Walter Lantz (Hearst), Chuck Jones (Iwerks) and Marc Davis (Disney). All three spoke of Grim's generosity and friendship. They credited Grim with teaching them their trade and inspiring them to become better artists. Those three men weren't alone in that. Dozens of other great animators... Bill Littlejohn, Irv Spence, Willard Bowsky, Berny Wolf, Tissa David, Shamus Culhane- too many to mention- all traced their own accomplishments back to Grim's example when they were just starting out. Grim's "kid assistants" went on to form the artistic core of every major animation studio in the United States.

Grim is the greatest animator who ever lived, not just for his own accomplishments, but for what he shared with the people he worked with. Animation was never just a job to him. It was his passion. He instilled that passion in his assistants, and those assistants went out into the world and became great themselves. Grim Natwick was the catalyst who made the entire history of animation possible. That's why he is the greatest animator who ever lived.



EXHIBIT CATALOG: GRIM NATWICK'S CARICATURES & GAG DRAWINGS

Grim Natwick
Top Row: Caricatures of Grim (left to right) Self caricature* (ca.1926/Hearst) / Self caricature with assistant, Chuck Jones* (1933/Iwerks) / Caricature of Grim on studio outing to Catalina by Chuck Jones (1933/Iwerks) / Caricature of Grim in his fancy suit (ca. 1942/Lantz) / Caricature of Grim at his "studies in Vienna" possibly by Art Heinemann (UPA ca.1955)

Middle Row: (left to right) Two sketches depicting the love/hate relationship between Emery Hawkins and Grim Natwick* (ca. 1944/Lantz) / Bill Nolan at the Krazy Kat Studio* (ca. 1926) / Studio gag drawing (ca. 1959/Robert Lawrence) / Studio gag drawing* (ca. 1936/Disney)

Bottom Row: Tony Sgroi and "Bugs" Hardaway (ca. 1947/Lantz) / Manny Gould* & Sammy Stimpson* (ca. 1926/Krazy Kat Studio) / Bill Nolan with a cold* (ca. 1919/Hearst) / top: Dick Lundy* (ca. 1936/Disney) bottom: Freddie Moore* (ca. 1936/Disney) / Studio gag drawings* (ca. 1929/Fleischer) / Caricatures of Jack Carr* (ca.1923/Krazy Kat Studio)

* denotes a drawing by Grim Natwick




Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

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Wednesday, November 07, 2007

Exhibit: Grim Natwick In The Modern Age

This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.

PART THREE: GRIM NATWICK AND MODERN ANIMATION

Grim Natwick
It's important to keep in mind Grim's age when you look over his career. When he animated Snow White, he was one of the oldest artists at the Disney studio- 49 years of age. When his former assistant from Iwerks, Stephen Bosustow convinced him to join UPA in 1950, he was sixty. Most animators of his generation were thinking of retirement, or coasting on their past accomplishments until their pensions came through... but not Grim. He dove into the stylistic revolution of UPA with both feet. Grim animated on the early Magoo cartoons, as well as one-shots like "Rooty Toot Toot" and "Gerald McBoing Boing". In the early 50s, he was sent to New York as the keystone animator for UPA's East coast office, where he animated many commercials and industrial films for the company, along with his assistant Tissa David.

Click to see Grim's  UPA model sheets
When UPA NY shut its doors, Grim worked at various New York commercial studios like Ray Favella and Robert Lawrence Productions. He animated on the first television cartoon series, Crusader Rabbit, and later took in work from Jay Ward and Bill Scott on the George of the Jungle program. He freelanced for Melendez and Duane Crowther's Duck Soup Producktions, eventually settling in with director, Richard Williams. He animated on Raggedy Ann & Andy and travelled to the UK to teach while working on Cobbler & the Thief. He continued to draw into his early 90s, until his failing eyesight made it difficult.

Click to see Grim's post UPA commercialsClick to see Grim's post UPA commercialsOne afternoon, as I sat with Grim on his front porch, he casually mentioned that he had been told that there were machines that animated- computers. He wondered aloud "how they manage to get the machines to hold a pencil" and expressed an interest in finding out more about it. So I called my friend Charlie Gibson, who was a partner at Rhythm & Hues in Hollywood. I arranged for Grim to take a tour of their studio the following week.

50s TV Commercial50s TV CommercialWhen we arrived, we found the entire staff of R&H standing in the lobby waiting for us. Charlie showed Grim their machine room and demo reel, and sat him down at a workstation to see how wireframe characters are posed. After a few minutes working with the mouse, Grim leaned back in his chair and said, "I've seen some amazing things here today that I never would have imagined possible. I don't pretend to understand everything I've seen, but I have a basic idea of what you do here. I have just one question to ask you... When I animated Snow White or Mickey Mouse, I had certain tricks to put the personality of the character across... a gesture, the raising of an eyebrow, a bit of acting... How do you do that sort of thing with your computer?"

50s TV Commercial50s TV CommercialThe room went silent. Charlie paused for a moment and replied, "Well, Grim, you just put your finger on the thing we struggle with every day... Computer animation is still very new. We're constantly learning as we go. To answer your question, we study classic cartoons to learn those secrets from great animators like you."

In the space of an afternoon, Grim had gone from "How do they get the machines to hold a pencil?" to putting his finger on the main issue facing CGI animators. He was truly a remarkable man.



EXHIBIT CATALOG: GRIM NATWICK IN THE MODERN AGE

Grim Natwick
Top Row: A Selection Of Natwick Animals (left to right) Chicken character designs from "Solid Ivory"* (Lantz/1947) / Lion doodle (after Jones' "Inki & The Lion")* (ca. 1947) / Tiger studio gag drawing* (ca. 1944) / Character design for Lantz Wartime cartoon (ca.1943) / Concept for children's book* (ca. 1947)

Middle Row: 1950s Commercials (left to right) Character design (ca.1959) / Self caricature of layout artist Art Heineman (UPA ca.1952) / Studio gag drawing depicting an animator being replaced by children cutting out paper dolls (UPA ca.1952) / Model drawing of Bert Piels (Piels Beer) by Tissa David from Grim Natwick animation (UPA ca. 1955) / Model drawings from unknown commercial by Tissa David from Grim Natwick animation (UPA ca.1955)

Bottom Row: Studio Gag Drawings Self caricature by Bill Melendez (ca. early 60s) / Studio gag drawing depicting Bill Scott explaining to a West coast animator how to dress like an East coast animator (UPA NY ca. 1952) / Three studio gag drawings by Bill Scott depicting the relationships between Grim Natwick, John Hubley and Scott (UPA NY ca. 1952)

* denotes a drawing by Grim Natwick


Next Chapter: THE GREATEST ANIMATOR WHO EVER LIVED (Studio Gag Drawings & Caricatures)



Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

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Tuesday, November 06, 2007

Exhibit: Grim Natwick- Golden Age Animator

This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.

PART TWO: GRIM NATWICK IN ANIMATION'S GOLDEN AGE

Grim Natwick
In California, Walt Disney had seen some of Grim Natwick's animation of Betty Boop in "The Bum Bandit" and sent his brother Roy to New York to convince him to join them in Hollywood. Ub Iwerks had just left Disney to form his own studio, and an experienced animator was sorely needed to take his place. Roy Disney made Grim a remarkably generous offer, but Grim wasn't sold on going to work for the Disney brothers. He spoke to his friend Ted Sears on the West coast and was advised that Walt Disney was just a businessman- Iwerks had been the real creative core of the studio. So Grim decided that Iwerks' new studio was the place for him.

Click to Read Disney's Offer
Click to read Disney's offer to Grim.

Click to hear an audio interview with Grim about IwerksClick to hear an audio interview with Grim about IwerksSeveral of Grim's former assistants and co-workers from Hearst and Fleischer were already working for Iwerks. Grim phoned Ub and offered his services, agreeing to work for less than half what Roy Disney had offered him. When Grim arrived at Iwerks, he was so accustomed to leading the crew of young animators, he hit the ground running. Ub had lost interest in animation at this point, and willingly handed over the day to day direction of the cartoons to Grim, while he focused on tinkering in his workshop behind the studio.

At Iwerks, Grim got the opportunity to direct, making a clear mark on films like "Jack Frost", "Room Runners", "Stratos Fear" and "Aladdin's Lamp". But he always loved a challenge. When Grim heard that Disney was planning a feature length cartoon based on Snow White and the Seven Dwarfs, he knew he had to be a part of it. Ub offered him a full partnership in the studio to entice him to stay on, but money wasn't Grim's primary concern. Animation was. Grim reluctantly said goodbye to his friends at Iwerks and joined the Disney studios.

Natwick At Iwerks
Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim's first animation for Disney was the female lead in "Cookie Carnival". He received great praise from Walt for his work, and was assigned the female lead in the upcoming feature, Snow White to animate. Grim was given some of the studio's top assistants to work with- most importantly, Marc Davis, Les Novros and Jack Campbell. By the end of the picture, he had animated over 120 scenes, with six assistants working under him, producing as much as 35 feet of finished animation a week!

Grim's tenure at Disney was not without turmoil, however. Ham Luske had been promised the character of Snow White before Grim arrived at the studio, and he considered Grim's assignment to be an incursion on his territory. Although Luske had the directing animator credit on the film, he had little direct interaction with Natwick's unit. There was considerable tension on the lot between Walt's boys- the animators who had been with Disney for years- and the East coast animators who had been hired for the feature. Grim paid no mind to it, focusing on his work, but the bad feelings would eventually boil over.

Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim's assistant, Jack Campbell showed promise and wanted to animate, so he was allowed to move to Luske's unit as an animator. There are three Snow Whites in the finished picture... Luske's, Campbell's and Natwick's. Luske's girl is doll-like and close in style to the female leads in the Silly Symphony series (the scene with the bluebird in the forest is a good example), Campbell's girl showed a strong influence of rotoscope (the scene at the wishing well). Natwick's Snow White is the most lifelike and alive (the sequences where she investigates the Dwarf's cottage, the house cleaning scenes, the dancing scenes and the "Someday My Prince Will Come" sequence).

Natwick At Disney
While Grim was putting in many hours of unpaid overtime, Dave Hand, the director, had promised a him bonus if the picture was a hit. But when the bonus checks went around, Grim was passed over, despite the fact that he was one of the key animators on the film. He contested the oversight with the paymaster and requested a copy of the draft to make a list of the scenes he had animated. He was disgusted to find that Luske's name had been substituted for his own on scenes Grim himself had animated. When Max Fleischer called to invite Grim to join him at his new studio in Florida, Grim left Disney without a second thought. The paymaster had arranged for a token bonus, but Grim didn't even bother to pick it up.

Natwick At Disney
Looking back on the situation many decades later, Grim felt that perhaps he should have swallowed his pride and stayed on with Disney to work on Fantasia and Pinocchio. Gulliver's Travels wasn't Natwick's best work. He didn't have the support of talented assitants like Marc Davis, and the application of the rotoscope was much more limiting than it had been at Disney. But after the political struggles at Disney, the Fleischer Studio felt like home, and Grim enjoyed the company of his co-workers.

Grim Natwick
Grim Natwick Concept Drawing
For "Flies Ain't Human" (1941)

One afternoon, Max Fleischer visited Grim in his office and asked him to animate a sequence of Betty Boop for "old time's sake". He explained that Betty had been a great asset to the studio, but the series had run its course, and this was to be the final Betty Boop cartoon. (The cartoon in question was most likely "Musical Mountaineers".) Max expressed his appreciation and offered to make a gift of the character to Grim upon the completion of the film. Not knowing anything about the legalities of transferring ownership of a property, Grim did nothing about it. But years later, he read in the trades that the rights to Betty Boop had been sold by the Fleischers to King Features Syndicate for a great deal of money. Grim sued, but he had nothing in writing and lost the case. Although some writers have tried to belittle Grim's contribution to the creation of Betty Boop, saying that his part was minimal, history bears out the fact that the character was 100% the creation of Grim Natwick.

Grim Natwick At Lantz
Grim Natwick At LantzGrim Natwick At LantzWorld War II made it difficult to find work as an animator, but Grim's old friend Walter Lantz was producing animated training films for the War Department. Grim returned to Hollywood to work for Lantz, where he had the opportunity to reunite with longtime friends like Shamus Culhane and Dick Lundy. In fact, Grim picked up his lunchtime game of horseshoes with storyman "Bugs" Hardaway right where they had left it when he left Iwerks ten years earlier! Lantz's friendly, family atmosphere appealed to Grim, but he didn't become complacent. He reinvented his style to suit the brash, slapstick style of animation at the time, and succeeded in creating some of the finest animation ever produced at Lantz.

Grim Natwick At Lantz
Lantz Animators in 1944 (Back Row: Paul Smith, Grim Natwick, Sidney Pillet, Bernard Garbutt Front Row:Les Kline, Shamus Culhane, Pat Matthews, Dick Lund, Emery Hawkins)

Grim's earliest work at the studio included "Take Heed Mr. Tojo" starring Hook, and "Enemy Bacteria", one of the most successful Wartime training films. His great animation for Dick Lundy and Shamus Culhane stood out in films like "Who's Cookin' Who", "Bathing Buddies", "Ski For Two" and "Solid Ivory". In his autobiography, Walter Lantz cited Natwick as the best animator he ever had the pleasure of working with.

Grim Natwick At Lantz



EXHIBIT CATALOG: GRIM NATWICK GOLDEN AGE ANIMATOR

Grim Natwick
Top Row: (left to right) Girl doodles* (ca. 1936) / Snow White Animation Rough* / Left: Character designs from "Funny Face"* (1933) Right: Animation drawing from "Stormy Seas"* (1932) / Studio gag drawing from Iwerks / Tracings from Natwick Animation of Wally Walrus from "The Beach Nut" (1944)

Middle Row: (left to right) Girl doodle (ca. 1936) / Girl doodle (ca.1940) / Studio gag drawing depicting Ub Iwerks as a boy playing hookey from school* / Studio gag drawing for Art Turkisher* / Character designs from "Enemy Bacteria"*

Bottom Row: Character design for Miss X from "Abou Ben Boogie"* (1944) / Caricature of Lantz Ink & Paint girl / Character designs (ca. 1940) / Character design for "Sliphorn King of Polaroo" (1945) / Animation drawing from "Abou Ben Boogie"* (1944) / Animation drawing from "Who's Cookin' Who?"* (1946)

* denotes a drawing by Grim Natwick


Next Chapter: GRIM NATWICK IN THE MODERN AGE (UPA and beyond)



Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

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Saturday, November 03, 2007

Exhibit: Grim Natwick In New York

This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.

PART ONE: GRIM NATWICK'S EARLY YEARS

Grim Natwick
Grim Natwick's career in animation began in 1917 at International Film Service Productions, managed by Gregory LaCava. The studio was owned by William Randolph Hearst, who wanted to exploit his comic strip characters in the new medium of the animated cartoon. LaCava had been lured away from Raoul Barre's studio where he had been working as an animator. His organizational skills were put to good use setting the studio on the right track, but he was having trouble finding experienced animators. He did however, know of a great draftsman who was working as a sheet music illustrator- a classmate from art school...

Grim NatwickGrim NatwickLaCava enlisted Grim to help out for "for two weeks or so" until he could locate experienced animators. Grim's first task was to animate a racehorse in a Happy Hooligan cartoon. He spent more than a week on the sequence experimenting and struggling, and at the end of the two weeks, he was ready to quit. But LaCava told him that Hearst would pay him the unheard of amount of $100 a week if he would stay on. Money talked, and ultimately, Grim took to animation like a duck to water. The two weeks ended up stretching into over seven decades.

Click to see Grim's anatomy studiesClick to see Grim's anatomy studiesAround 1920, Grim took a few years off to study art in Vienna- drawing from life, landscape painting, portraiture- a full classical art education. He returned to New York a much stronger artist than he had left. International Film Service no longer existed, but Bill Nolan had organized a studio to produce Krazy Kat cartoons. The series bore little resemblence to George Herriman's classic comic strip. The animation was done using the "slash system" and animators were expected to not only assist their own scenes, but to ink them as well. The artists at the Krazy Kat Studio at this time included some of the best in New York, two of whom- Walter Lantz and Jimmie (Shamus) Culhane- would work with Grim again much later in his career.

Grim NatwickGrim NatwickIn 1929, Grim joined the Fleischer Studios. Fleischer had just made the transition from silent films to sound, and was abandoning the high contrast inked look of the Out of the Inkwell cartoons for a more rounded style with a full range of gray tones. Disney had just raided the studio for talent, taking several key animators, including Dick Huemer, back to California with him. A few months later Ted Sears headed West. Grim was left with a group of inexperienced, but enthusiastic and talented young artists. He quickly whipped the crew into shape and provided the Fleischers with some of the most imaginitive animation ever produced at the studio. We've featured two cartoons from this period here in the past... Swing, You Sinners and Mariutch, both from 1930.

Grim NatwickGrim NatwickOne day, Dave Fleischer handed Grim a photograph of singer, Helen Kane and asked him to design a caricature. Fleischer had found a sound-alike, and planned to use her in the upcoming Talkartoon, "Dizzy Dishes". Grim exaggerated Kane's wide eyes and rosebud mouth, creating a slightly coarse, but strikingly original design. A few weeks later, Dave asked Grim to design a girlfriend for Bimbo to star as the "fair young maiden" in a cartoon adaptation of the popular song, "Barnacle Bill the Sailor". Grim streamlined and refined his caricature of Kane for the part. But Dave Fleischer objected, insisting that since Bimbo was a dog, his girlfriend should also be a dog. Grim quickly sketched Betty Boop's head on a four legged canine body. He held up the drawing next to the pretty girl design, and asked, "Which would you rather have as your girlfriend? A girl? Or a dog?" Dave laughed and agreed that the pretty girl was the right choice.

Grim Natwick



EXHIBIT CATALOG: GRIM'S EARLY YEARS

Grim Natwick
Top Row: Animation From Hearst & The Krazy Kat Studio (left to right) Drawing from "Judge Rummy" cartoon* (ca. 1918) / Concept sketch for unproduced series based on Cliff Sterrett's "Polly & her Pals"* (ca. 1926) / ibid* / ibid* / Self portrait of Grim Natwick* (ca. 1926)

Middle Row: Animation From Fleischer (left to right) Animation drawings from "Mariutch"* (1930) / Animation drawing from unknown film* - Animation drawing from "Mariutch"* / Animation drawings from "Swing, You Sinners"* (1930) bottom dwg- collection of Kent Butterworth / Character designs for Bimbo* (ca. 1930) / Character designs for Bimbo in "Barnacle Bill The Sailor"* (1930) / Caricature of Grim Natwick by Rudy Zamora - Self portrait of Grim Natwick* (ca. 1930)

Bottom Row: Anatomy Studies After Bridgeman* (ca. 1920)

* denotes a drawing by Grim Natwick


Next Chapter: GRIM NATWICK, GOLDEN AGE ANIMATOR (Iwerks, Disney, Lantz)



Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
,

Labels: , , , , , ,