Thursday, October 25, 2007
Cartooning: Byrnes' Complete Guide To Cartooning Part Seven
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great info on the history of cartooning told through the careers of great artists.

Magazine Illustration by Jan Balet (See Lief Peng's Flickr set for more images by Jan Balet.)
We continue our series of posts on Gene Byrnes' Complete Guide To Cartooning with the second part of the section dealing with Magazine Cartooning... I'm afraid I don't have much information on these artists. If you can contribute a fact or two, please post them to the comments below.
Michael Berry contributed pretty girl cartoons to Pictorial Review, Esquire, Liberty and The New Yorker.



John Ruge's elegant girl drawings appeared in Colliers in the late 40s and Playboy in the early 50s. His comic about an Irish Setter named Clancy was also popular.


Ralph Stein was the author of a collection of pinup girl art titled The Pinup From 1852 to Now. He wrote the Popeye newspaper comic in the 1950s, and was an avid classic car enthuiast. Stan Hunt was a regular contributor to The New Yorker. He attended the New York School of Art and apprenticed under Willard Mullin. He passed away in 2006 at the age of 77.


Richard Sargent contributed images to Pictorial Review and The Saturday Evening Post.


Jan Belet was a childrens book illustrator who also did artwork for several women's magazines.


Richard Taylor was a cartoonist for The New Yorker and Playboy. Frank Owen was a cartoonist for The Saturday Evening Post He was the one who came up with the original story idea for the Disney's cartoon, Morris, the Midget Moose.

By Don Herold




Over the past half century, Roy Doty has been a cartoonist and illustrator with over 60 children's books to his credit. He was awarded a Reuben by the National Cartoonist Society in 2006. See RoyDoty.com to see what he's up to lately.



Many thanks to Marc Crisafulli and David King for sharing this great book with us.
If you found this post to be interesting, see... Gene Byrnes' Complete Guide To Cartooning Part One: The Men Behind The Newspaper Comics, Part Two: How To Get Ideas / Studies of Comic Strips and Part Three: Single Panel and Sports Cartoonists, Part Four: Editorial Cartoons & Comic Books, Part Five: Sketching, and Part Six: Magazine Illustration
Also see... Nat Falk's "How To Make Animated Cartoons" Part One: The History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: How To Draw Cartoons and Part Five: How To Animate. Also, see... Willard Mullin on Animals.
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: cartooning, cartoonist, cartoons, comic strips, comics, Complete Guide To Cartooning, drawing, education, instruction, jan balet, magazine, roy doty
Wednesday, August 15, 2007
Life Drawing: Pogany's Sketchbook
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great art instruction posts.

Drawing is a language, and it requires building a vocabulary to be eloquent. Students should carry a sketchbook with them wherever they go and draw everything they see- from people's heads in a late night coffee shop to fireplugs on the street. Everything you draw becomes part of your dictionary of imagery in the future.
Cartoons are about things that aren't real- pure imagination. But even here, it's important to have balance... A friend of mine, Louise Zingarelli once told me, "You can't draw crazy things until you can draw perfectly straight. Wonky perspective all over isn't weird or interesting- it's just ugly and dumb. You've got to have both, working right against wrong... just like working warms against cools in colors."
Recently, we featured the book, Willy Pogany's Drawing Lessons. Pogany was a children's book illustrator who specialized in fantasy subjects. At the end of the book, after the lessons, he presents a selection of his work sketches. Pogany was particularly eloquent, with a huge library of shapes and forms in his head. He also had an amazing sense of balance- making the fantastic seem real. This is truly great draftsmanship.

















If you found this post to be useful, see Willy Pogany's Drawing Lessons Part One
For more art instruction posts, see The $100K Animation Drawing Course, Fundamentals of Composition Part One and Part Two, Chad's Design for Television, Willard Mullin on Animals, Incorporating Natural Forms- Haeckel's Artforms in Nature, and Originality vs Imitation: Chaplin's Shadow.
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.
Labels: drawing, education, fantasy art, figure drawing, instruction, lesson, life drawing, willy pogany
Saturday, July 21, 2007
Life Drawing: Willy Pogany's Drawing Lessons
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great art instruction posts.

Willy Pogany was one of the most important book illustrators and designers of the first half of the 20th century. His Rime of the Ancient Mariner and books based on Wagnerian opera are masterpieces, to say nothing of his editions of Mother Goose, Alice in Wonderland and Faust. While other illustrators were confining themselves to an occasional tipped in plate buried among page after page of identical text blocks, Pogany broke the mold, designing elaborate pen and ink illustrations that surrounded the text, ornate capitals for the beginning of each page and calligraphy that turned the words into art. He is probably the artist most responsible for establishing what we think of as modern children's book illustration.

He was also an author and teacher, with three books covering drawing, oil painting and watercolor. Today, I am presenting a section from his book Willy Pogany's Drawing Lessons titled...

One of the most fascinating subjects to draw is the human figure.
The fine proportions, beautiful modeling and delicate balance, and the infinite variations in movement and repose are such that there is no other living thing to compare with it.
Through countless ages artists of all races have drawn, painted and modeled the human form.

If you have never done any figure drawing, I would suggest that you start to draw the human figure in its simplest pose with little or no foreshortening. This is an upright standing position with arms close to the body and feet together.
Make up your mid before you begin, how large you want your drawing to be and mark on the paper the total length desired. Your drawing must be exactly the size that you have indicated on your paper.
Your next step is to draw a straight vertical line connecting the two marks. This will indicate the imaginary line of gravitation running from head to foot.
Now mark the center of the body by dividing the vertical line into two equal parts. Mark your proportions.
Draw in the oval of the head.

Measure the width of the shoulders compared to the length of the body. Draw in the shoulder line. Do the same with the hips.
To measure, use a pencil in your outstretched hand, first getting the width, then measuring vertically the number of times the width goes into the total length of the body. Now proceed to draw the masses of the chest, hips, legs, etc.

To check on your drawing, watch the shape of the background that surrounds the figure. See if these "left spaces" (or negative shapes) correspond with the outline of your drawing.
For instance, whatever the position of your subject, watch the shape and size of the space between the arms and the body; between the tilted head and the shoulder; between the two legs, etc, etc.
These will be your left spaces. Special attention to them will be of great help in making a correct drawing.













Drawing is a language, and it requires building a vocabulary to be eloquent. Students should carry a sketchbook with them wherever they go and draw everything they see- from people's heads in a late night coffee shop to fireplugs on the street. Everything you draw becomes part of your dictionary of imagery in the future.
Cartoons are about things that aren't real- pure imagination. But even here, it's important to have balance... A friend of mine, Louise Zingarelli once told me, "You can't draw crazy things until you can draw perfectly straight. Wonky perspective all over isn't weird or interesting- it's just ugly and dumb. You've got to have both, working right against wrong... just like working warms against cools in colors."
Willy Pogany was a children's book illustrator who specialized in fantasy subjects. At the end of the book, after the lessons, he presents a selection of his work sketches. Pogany was particularly eloquent, with a huge library of shapes and forms in his head. He also had an amazing sense of balance- making the fantastic seem real. This is truly great draftsmanship.

















For more art instruction posts, see The $100K Animation Drawing Course, Fundamentals of Composition Part One and Part Two, Chad's Design for Television, Willard Mullin on Animals, Incorporating Natural Forms- Haeckel's Artforms in Nature, and Originality vs Imitation: Chaplin's Shadow.
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: drawing, education, figure drawing, instruction, lesson, life drawing, willy pogany
Saturday, July 14, 2007
Drawing: John K Advice Letter and Eddie's Boney Finger

Good drawing is more important than anything else in animation. More than ideas, style, stories. Everything starts with good drawing. -- John K
I remember when we were hot in production on the George Liquor web cartoons at Spumco in 1998, a package came in the mail from a kid who was a fan of the Spumco website. He sent some of his own comics and funny drawings, so I took them to John K to look over. John took time out to sit down and carefully compose a letter back to the kid, giving him many of the same tips he shares with you in the $100K Animation Drawing Course here at the Archive.
Almost a decade has passed and that kid has grown up and is attending Sheridan College studying to be an animator. His name is Amir Avni. Amir posted the letter that John sent him in the hopes that it can help others like it helped him.
Toonamir: Time to give a lil' sumpin' back
It's a good week for advice for animation students, cartoonist Eddie Fitzgerald throws his hat in the ring in his inimitable style...

Uncle Eddie: THE DIRTY OLD BONEY FINGER
Read the comments on Eddie's post too.
See also... The $100K Animation Drawing Course and Will Finn's Letter From Ward Kimball.
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.
Labels: advice, drawing, education, john k, john kricfalusi, lesson
Thursday, June 28, 2007
Cartooning: Byrnes' Complete Guide To Cartooning Part Six
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great info on the history of animation told through the careers of great animators.

Thanks to Clarke Snyder for this great Hurst ad.
We continue our series of posts on Gene Byrnes' Complete Guide To Cartooning with the first part of the section dealing with...
Introduction by Charles D. Rice

Perry Barlow worked along side a star-studded group of cartoonists at The New Yorker which included, among others, James Thurber, Peter Arno, Gardner Rea, Charles Addams, Whitney Darrow Jr, Sam Cobean and William Steig. From its inception, The New Yorker was, as its founding editor Harold Ross described it, "a reflection in the word and picture of metropolitan life". The images were equal with the words, and this magazine contributed greatly to the development of cartooning. Here, Barlow discusses his ideating process for a Halloween cover.


Von Riegen was featured in our previous post from this book, Part Four: Sketching. His gesture drawings were greatly admired.


Earl Oliver Hurst has been profiled extensively at Shane Glines' excellent Cartoon Retro site. Hurst was primarily a "pretty girl" cartoonist whose work appeared in Colliers, True and American Weekly. His ads for Jantzen are particularly popular among current cartoonists. If you would like to see more, there is a great book on Hurst at Amazon... The Art Of Earl Oliver Hurst





H. Kurt Stoessel was born in 1909 in Germany, and studied at the Art Institute of Chicago. He was an illustrator and art director for several national magazines including The Atlantic. He lived and worked in Boulder, Colorado his entire career, and passed away on this day in 1984.




You may not know the name of Fred Cooper but you certainly have seen his work. He was a letterer, poster designer, illustrator, cartoonist, writer and teacher. Leslie Cabarga describes him as the original "clip art" artist- his "big head" cartoon characters were seen in dozens of magazines of the teens and twenties, and continue to be in use to this day. For more on this influential cartoonist, see Allan Holtz's tribute in Strippers, and Cabarga's book The Lettering and Graphic Design of F.G. Cooper

We mentioned Gluyas Williams in an earlier post on Collier's Magazines From the 1930s. Williams was one of the most prolific and influential cartoonists of the 1920s. His work appeared in The New Yorker, Colliers and Life. Robert Benchley wrote, "I believe that Williams' drawings will be preserved for expert contemplation both as data on the manners and customs of our day, and as graceful and important examples of its art." For more great work by cartoonist Gluyas Williams, see David King's gluyaswilliams.com

Robert Osborn was a cartoonist whose style influenced the UPA artists greatly. He worked with John Hubley on the film, Flat Hatting, which is available for download at Cartoon Brew Films.

Bartoli's ink drawings appeared on the covers of quite a few issues of Holiday magazine in the late 40s and 50s. I haven't been able to find out much information about him. Perhaps someone out there knows and will post some biographic info on him to the comments below.


Many thanks to Marc Crisafulli and David King for sharing this great book with us.
If you found this post to be interesting, see... Gene Byrnes' Complete Guide To Cartooning Part One: The Men Behind The Newspaper Comics, Part Two: How To Get Ideas / Studies of Comic Strips and Part Three: Single Panel and Sports Cartoonists, Part Four: Editorial Cartoons & Comic Books, and Part Five: Sketching
Also see... Nat Falk's "How To Make Animated Cartoons" Part One: The History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: How To Draw Cartoons and Part Five: How To Animate. Also, see... Willard Mullen on Animals.
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: cartooning, cartoonist, cartoons, comic strips, comics, Complete Guide To Cartooning, drawing, earl oliver hurst, education, fred cooper, gluyas williams, instruction perry barlow, magazine
Wednesday, May 23, 2007
Auction: Jim Smith Ren and Stimpy Layout Drawings
This post is just the tip of the iceberg... see The Top Ten Reasons To Support The A-HAA for more amazing animation related articles.

Jim Smith is one of the most talented artists I've ever had the pleasure of working with. Jim heard that the Archive was doing a fundraising drive, so he dug in his closet to find drawings for us to sell for him. These sketches were recently auctioned and a portion of the proceeds went to support the ASIFA-Hollywood Animation Archive. Thanks Jim!
























For more on Ren & Stimpy in the ASIFA-Hollywood Animation Archive blog, see... Big House Blues Seq. 1, Big House Blues Seq. 2 and Big House Blues Seq. 3. For more Ren & Stimpy stuff, see... John K's Stimpy's Invention and our profile of Vincent Waller
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: big house blues, drawing, jim smith, layout, ren and stimpy
Monday, April 30, 2007
Cartooning: Byrnes' Complete Guide To Cartooning Part Five
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great info on the history of animation told through the careers of great animators.

We continue our series of posts on Gene Byrnes' Complete Guide To Cartooning with the section on the fundamental skill that at is the root of all pictorial art...
Introduction by Gene Byrnes

"William Von Riegen, with his studies of figure drawing, claims that this type of exercise gives him a looseness and freedom of line that he couldn't get in any other way. Von Riegen is an outstandingly talented young man in the field- an especially fine artist." -Gene Byrnes




In this section, Byrnes does a fine job of clearly showing the link between fine art and cartooning.


"Heinrich Kley as a pen and ink artist is in a class by himself. I know of nobody who ever had the freedom of line with a pen that could compare with Kley's. Each of his drawings is a little masterpiece." -Gene Byrnes





"Roger Vernam's animals are good examples of on the spot sketching. In his book published by Harper, entitled Drawing People For Fun, he sketches people from all walks of life." -Gene Byrnes

"Gordon Grant, the world renowned marine artist, whose work appears in dozens of art museums, works in oil, watercolor, and pen and ink. Whenever he has any spare time, he uses it to sketch. His sketches on the following pages were taken from his private sketchbooks and were done on a trip through Brittany. They were accomplished with a fountain pen and no preliminary pencil work." -Gene Byrnes




"Howard Brodie's portrait sketches were done in Germany when he was an artist correspondent with the United States Army. His drawings of the G,I. the battle scenes, and the action that he portrayed while he was in the Army have made him famous." -Gene Byrnes


Carrying A Sketchbook Part One, Part Two, Part Three and Part Four

...And don't miss his posts on Ronald Searle's Secret Sketchbook Part One and Part Two; and Ken Anderson's Africa Sketchbook

Many thanks to Marc Crisafulli and David King for sharing this great book with us.
If you found this post to be interesting, see... Gene Byrnes' Complete Guide To Cartooning Part One: The Men Behind The Newspaper Comics, Part Two: How To Get Ideas / Studies of Comic Strips and Part Three: Single Panel and Sports Cartoonists, and Part Four: Editorial Cartoons & Comic Books
Also see... Nat Falk's "How To Make Animated Cartoons" Part One: The History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: How To Draw Cartoons and Part Five: How To Animate. Also, see... Willard Mullen on Animals.
Thanks
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: cartooning, cartoonist, cartoons, comic strips, comics, Complete Guide To Cartooning, drawing, education, george clark, howard brodie, instruction, kley, sketching
Tuesday, April 10, 2007
Instruction: A Drawing Lesson From Walter Lantz
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great art instruction posts.

Walter Lantz was one of animation's pioneers. His career in animation went all the way back to 1917, when he was an assistant working at the Hearst cartoon studio under the supervision of Gregory LaCava. He became a director for Bray, creating the Dinky Doodle series, where he appeared in live action alongside the animated title character.
He moved to Hollywood in 1927 and worked for a time as a gag man for Mack Sennett and Hal Roach. A friendship with Universal studio chief, Carl Laemmle led to Lantz heading up his own studio at Universal. For the nearly half a century, Lantz produced great cartoons starring Oswald the Lucky Rabbit, Andy Panda, Woody Woodpecker and Chilly Willy. He won ASIFA-Hollywood's highest honor, the Winsor McCay Award in 1973.
Archive supporter, Rich Borowy has been hard at work digitizing vintage television tapes from his personal collection for the Archive Database. Here is an example of the treasures he is contributing. This is an episode of the prime-time Woody Woodpecker Show from 1964. In this episode, Walter Lantz gives the kids in the audience a basic drawing lesson by showing a few of his staff artists at work. Included in this clip are Paul J. Smith and one of the few female animators from the golden age of animation, LaVerne Harding.



The best part about this program is that it includes the original commercials... and they are all animated! There are Kellogg's spots by Lantz's own studio starring Woody, as well as examples from Hanna-Barbera and Jay Ward.




Click on the link below to see a clip from this great TV program. Many thanks to Rich Borowy for sharing this with us!

Woody Woodpecker Show (Lantz/1964)
(Quicktime 7 / 13.8 megs)
PLEASE NOTE The text and media files on the ASIFA-Hollywood Animation Archive Blog are not to be duplicated, redistributed or hosted on other websites without the prior written permission of the Board of Directors of ASIFA-Hollywood.
If you are interested in vintage drawing lessons, don't miss Nat Falk's "How To Make Animated Cartoons" Part One: History of Animation, Part Two: The Cartoon Studios, Part Three: How Cartoons Are Made, Part Four: Drawing For Animation and Part Five: How To Animate.
For more drawing lessons, see The $100,000 Cartoon Drawing Course, Bill Nolan's Cartooning Self Taught and Willard Mullin On How To Draw Animals.
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
3.11.09
.
Labels: cartooning, drawing, instruction, snagglepuss, walter lantz, woody woodpecker
Tuesday, February 27, 2007
School: A Comment
I occasionally search blogs for new students starting the $100,000 Cartoon Drawing Course and to check out the progress students are making. Today, I ran across this post...
John K is a great teacher with charisma dripping from every word in his blog. This charisma is great for inspiration. He speaks of how great the old "golden age" of animation was, and of the decline in artistic skill in the animation trade today. My interpretation of his blogs intentions is that it is an aid in rebuilding animation as an artistic trade. What I mean by 'artistic trade' is a line of skilled manual artistic work.
To be a 'real' animator you do need a well developed skill set. Fortunately, for people like me, these skill sets (techniques/methods/practices/principles whatever you want to call them) have already been developed and refined.
Read the rest at Sam Howie's Animation Submarine
Sam "gets it". The $100,000 Cartoon Drawing Course is a lot tougher than it looks on the surface. But if you dig in and learn the fundamentals, you'll be well rewarded for your effort.
Get to work!
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: drawing, john k, john kricfalusi, school
Friday, February 16, 2007
Education: $100,000 Drawing Course Update
This post is just the tip of the iceberg... see reason number 8 on our The Top Ten Reasons To Support The A-HAA for links to more great art instruction posts.

Kevin Langley's Screwy Sketchblog has pictures of how he printed out and bound the instructional texts we've posted.
It's been about nine months since we started the $100,000 Cartoon Drawing Course. That's long enough that you should be seeing a night and day improvement in your work.
Link to a few of your "Before and After" pictures in the comments below, and let's see how you're doing...
Thanks
Stephen Worth
Director
ASIFA-Hollywood Animation Archive
Labels: course, drawing, education
Tuesday, January 23, 2007
Meta: The $100,000 Animation Drawing Course- Functional Drawing
NOTE: Do not move on to this lesson unless you have completed Lesson One, Lesson Two, Lesson Three, Lesson Four, Lesson Five, Lesson Six, Lesson Seven, Lesson Eight, Lesson Nine, and Lesson Ten
FUNCTIONAL DRAWING
Read John Kricfalusi's lesson at...
Functional Drawing Part One: Layout & Posing

I will add links to the further lessons in this topic as John posts them.
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: animating, animation, cartoons, drawing, john k, john kricfalusi, lesson, school
Monday, January 15, 2007
Meta: The $100,000 Animation Drawing Course- Lesson 10
NOTE: Do not move on to this lesson unless you have completed Lesson One, Lesson Two, Lesson Three, Lesson Four, Lesson Five, Lesson Six, Lesson Seven, Lesson Eight, and Lesson Nine
LESSON TEN
Read John Kricfalusi's introduction to this lesson at...
Animation School Lesson 10A: Model Sheets
Animation School Lesson 10B: Substance and Style
Print out and refer to these pages from the Preston Blair book, keeping in mind the following concepts...

LINE OF ACTION

FLUID POSES

CLEAR SILHOUETTES - NEGATIVE SHAPES

APPEAL & CUTENESS

And print out and draw from the model sheets on these pages that John uses as examples on his blog...

Reluctant Dragon Model Sheets

Model Sheets by Hurter and Thorson

Mice and Duck Model Sheets

More Disney Model Sheets

Terrytoons Model Sheets

Berny Wolf's Iwerks Model Sheets
When you are satisfied with your drawings, post them on your blog.
PLEASE NOTE: The procedure for getting your blog listed on this page has changed. Due to the overwhelming response to this course, I don't have time to add each student's link by hand. Your assignment will be automatically linked at the bottom of this page if you...
- Click on "links to this post" at the bottom of this posting.
- Click on "create a link".
- Copy and paste the HTML code into your completed assignment for lesson number 9.
- Publish your post.
Your page will automatically be added to the list of links.
Do not delete or edit your posts or change the title after you have posted them. You will need them later to chart your progress.
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
Labels: course, drawing, education
Thursday, March 30, 2006
Media: Ralph Bakshi's Phone Doodles
This post is just the tip of the iceberg... see the bonus reason on our The Top Ten Reasons To Support The A-HAA for links to more great posts featuring animation art.

Today, I hope you'll allow me to tell you about someone I have had the honor of working closely with. He's my hero too. If anyone ever creates a Mount Rushmore of animation, his head should be right up front, grinning with a stub of a cigarette in his mouth-- Ralph Bakshi.

I'll be doing a panel discussion with Ralph at the San Diego ComicCon this year. The subject of the discussion will be what it means to be an artist and cartoonist in today's world. Whether you're lucky enough to be able to make a living doodling, or if you still dream of being paid to create, you won't want to miss this important presentation...
Artists Only: A Chat With Ralph Bakshi
San Diego ComicCon Room 10
Saturday, July 26th, 2008
4:30 to 5:30 pm
Ralph will be appearing at other events at the ComicCon this year as well. More info on those as his schedule is finalized.

If you are an artist working in animation, whether you know it or not, Ralph Bakshi is the reason you're here. Don't believe me? Throw your mind back to 1970. Look at what the animation business had turned into... Disney was cranking out Robin Hood, a film without a single new idea. On TV, Filmation was lowering the bar so Hanna Barbera could play "quality limbo" with them. Animation was dying, animators were choosing retirement over flogging the dead carcass of the art form they loved, and it looked like it the situation would never get any better.

Enter Bakshi. With his first three films, he turned animation upside down. He showed that it wasn't just a medium for big bears with Phil Harris's voice and crappy sitcom characters in outer space. His films shocked and terrified people... they were crass and sloppy. They were made on a shoestring, and sometimes it showed. But they had something honest to say, and that got noticed. Ralph showed that animation- the most collaborative art form ever- could be an intensely personal medium.

Ralph's first three films- Fritz the Cat, Heavy Traffic, and Coonskin- came totally out of the blue. They are the animation equivalent of Louis Armstrong's Hot Fives. Great old time animators like Irv Spence, Ambi Paliwoda and Virgil Ross were offered the opportunity to cut loose and make films that weren't just cats chasing mice and dogs chasing cats. These films dealt with what it meant to be an artist, the battle of the sexes, race relations, and the unsenimentalized realities of urban life. They were improvisational and had no rules.

These three films, made in the darkest of the dark ages of animation, offered a glint of hope for what animation could become. If all you've seen of Ralph's work is Lord of the Rings and Fire and Ice you don't know what I'm talking about here. All of the adult targeted animation you see in the US today has its roots in Ralph's example in these three films. They stirred up controversy and caused riots at screenings back in the day, but now they seem to us like they could have been made yesterday, not three decades ago- except for the fact that today's world has trouble accepting brutal honesty when it comes to politically charged topics. Ralph has never been one to pull punches.


In the 1980s, Ralph did for television animation what he did for theatrical features, blowing the lid off of CBS's Saturday morning schedule with Mighty Mouse: The New Adventures. Ralph took a chance on the ideas of a kid named John Kricfalusi, and set up the studio after the unit structure model used at Warners. Stories were written with storyboards again. (See the note from John K in the comments.) Artists were cut loose to create cartoons. Without Mighty Mouse, there never would have been Ren & Stimpy or The Simpsons. The artists who worked on Mighty Mouse have gone on to lead the TV animation industry.

Ralph is an absolute genius when it comes to spotting raw talent. He can take a kid straight out of school and turn him into a pro faster than anyone else. Every film had its "graduating class" of kids. Those kids now populate the animation business on every level, from the top Producer at Disney feature to the creative sparks at Warners. I know of Bakshi alumni who are top dogs at Dreamworks and the CGI companies too.


As a filmmaker, Ralph is one-of-a-kind. He doesn't make films for executives... he doesn't even make films for a specific audience. He makes them for himself. You can count the number of animators capable of using this unweildy medium for personal expression on one hand and still have fingers left. Ralph is one of them.

But Ralph is not only the greatest living animation artist. He is the catylist that has more than once pulled the industry out of a hole so deep people had just about given up on cartoons. For that alone, he deserves the respect of any and all animators, whether they like his work or not.

If this business needs anything right now, it's another go round with Bakshi. The era of shi-shi "distressed" animation desks complete with faux wormholes, and middle management producers driving Jaguars paid for by their bonus checks is over. That was great for the people lucky enough to hook up to the gravy train while it lasted. But times have changed. The people left standing will be the ones who REALLY CARE about the medium of animation.

You can take my word for the fact that no one loves cartoons more than Ralph. Sit down and ask him about Jim Tyer. (Ralph was Tyer's assistant...) Listen to what he has to say about Spence or Maltese or any of the other old timers he brought in to work on his films. Ralph lives and breathes animation. His drawings are imbued with the whole history of the medium. He announces his retirement every once in a while, and swears off cartoons forever, but it's in his blood. Just count the days till the bellowing voice out of the blue hollers "BAKSHI'S BACK, YOU BASTUHDS!" over the studio intercom again.


It's time for Ralph to rent a warehouse, fill it full of kids with big dreams, raw talent and lots of ideas and crank out a film. It doesn't even matter if it turns out crappy. It'll be a shot in the arm to the whole business, and it just might lead to something even better. I know I'd love to be a part of it. --Stephen Worth

Visit Ralph's web page... RalphBakshi.com.

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
6.26.08
.
Labels: bakshi, biography, cartooning, cartoonist, drawing































