Donate!BOOKMARK our Homepage!
VOLUNTEERASIFACONTRIBUTEASIFAEXPLORE
LINK TO USASIFAJOIN ASIFAASIFAThanks!

Friday, December 28, 2007

2007 Review: 4 Advice For CGI Animators

As the ASIFA-Hollywood Animation Archive completes its second year in operation, it's time to review the accomplishments of the past year. Here's a countdown of the ten most important subjects we've covered in 2007. See if your list matches mine. (View the complete list.) Click on the link to read more on this topic.

rotoscope
In 1914, Max Fleischer invented the rotoscope as a time and labor saving way of producing animation. He soon came to realize that although the device was a great aid in effects and technical animation, it was a poor substitute for character animation.

motion capture

In 1986, engineer Ernie Blood developed motion capture techniques as a time and labor saving way of producing animation. A decade and several mocap features later, many CGI animators are coming to the same realization that Max Fleischer and his staff had more than a half century ago.

NUMBER 4: ADVICE FOR CG ANIMATORS

One of the principle purposes of this website is to provide the link between animation of the past and animation of the future. The principles that brought Pinocchio and Bugs Bunny to life are the same principles that should be used to create current computer animated characters. This is not a website devoted to promoting hand drawn animation. This is a website devoted to promoting animation.

Bakshi Phone Doodle
Bakshi Phone Doodle

Ralph Bakshi is a monumental force in the world of animation. I convinced him to come out of retirement to speak directly to the CGI guys in the trenches and share his viewpoint on the current state of animation. Ralph has an uncanny knack for kicking your ass in a way that makes you want to say "thank you!" afterwards. These two articles are Bakshi at his best.
There are no sides here, only techniques. The important thing is to do something more than just sell dolls and hamburgers, or get the best table at some bullshit restaurant. Stop crying. Go out and do something. Starve to death if you have to. It's honorable. -Ralph Bakshi

Bakshi Speaks To CGI Animators August 13th, 2007

Bakshi On 2D vs. 3D August 31st, 2007

A few weeks ago, I stuck my own head on the chopping block with a post titled, CGI Animators Should THINK Like Artists. I received some flak from an industry pro who said, "You take an all-or-nothing approach, where everything ever done in CG animation is crap, and everyone making these films are dopes." Well, that isn't what I'm actually saying... Crappy animation is crappy animation, no matter what technique is used to create it. And a lot of great artists are working on crappy CG films. The problem isn't that CG animation sucks and the people making it are dopes... It's that the current crop of CG features don't come close to scratching the surface of what's possible using the medium.
Bobby Bumps
Ratatouille

Hurd PatentHurd PatentIn the late teens and early 20's, hand drawn animation was in the same place CG is today. Everyone was focused on developing technical processes and filing patents on techniques. The drawings were realistic and stiff, the stories were simplistic, and they recycled cliched formulas and stock animation without a great deal of variety. Audiences didn't mind, because they were amused by the novelty of drawings that moved. But the novelty eventually wore off.

The medium had to advance itself creatively to survive, and animators like Otto Messmer and Bill Nolan stepped up to the bat to pioneer personality animation, the Fleischers developed musical timing, and Walt Disney codified the fundamental principles of animation like overlapping action, follow through and squash and stretch. We can learn a lot from the past. Motion libraries and rotoscoping were a dead end in 1925 and they're a dead end now. Earl Hurd's patent for the cel system didn't make cartoons any more entertaining, and neither do new techniques for rendering fur or water in CG. The thing that makes cartoons better is to utilize the unique aspects of the medium to tell new and original stories in an expressive and creative way.

CG Animators Should THINK Like Artists
In this article, I use an illustrated book from a century ago to attempt to show how the reference on this website is relevant to artists working in the field of computer animation...

CGI Animators Should THINK Like Artists
November 28th, 2007

I ask every animator who walks through the doors of the ASIFA-Hollywood Animation Archive for the same favor... Use the resources I'm sharing with you to make animation that people like me who love animation would want to watch. That goes the same for animators who use a computer as it does those who use a pencil. Take Ralph's advice to tell fresh and original stories, and my advice to think like an artist, and you can't go wrong.

Go To Number 3 on the list of Top Ten Subjects of 2007

Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
.

Labels: , , , , , , , , , ,

StumbleUpon Toolbar Stumble It!

2 Comments:

At 10:13 AM, Blogger Ethan said...

I'm tired of people comparing rotoscope to motion capture. They're as similar to each other as cars are to houses. Do your research.

 
At 2:31 PM, Blogger Stephen Worth said...

As an animation producer, I oversaw projects that included both motion capture and rotoscoping. I'm familiar with the techniques. If you'd like to comment on why you think they're dissimilar, I'd be happy to discuss it with you, but you have to say why you think they're different.

See ya
Steve

 

Post a Comment

Links to this post:

Create a Link

<< Home