Wednesday, November 28, 2007
Theory: CGI Animators Should THINK Like Artists
This post is just the tip of the iceberg... see reason number 6 on our The Top Ten Reasons To Support The A-HAA for links to more great posts about golden age illustration.

You probably have never heard of William Lee Hankey, but he was a pioneer in the field of illustrated books at the turn of the century. Perhaps I'll tell you more about him in a follow up post. But as I was scanning this book, something came up that I need to address. I hope you'll bear with me as I take a little time out to do some sorely needed ass-kicking.
LISTEN UP!

I happened across a thread in an internet forum on the subject of CGI animation. The thread was titled, "Why aren't animators artists?" I was surprised to find people debating a question that to me is self-evident. I take it for granted that people realize that animation is an artform with close ties to the traditional arts of drawing, painting and sculpture. It's always a shock to find that there are people working in the field who don't see the link.
I started to wonder whether the readers of this blog understand the intent behind the material that we post here. We're not just presenting "pretty pictures" to inspire in some sort of vague manner. We intend for this material to be used and applied to everyday work. We don't get a lot of feedback from this website. Other animation blogs get hundreds of comments on each post, but we rarely get any comments at all. I don't know why that is. I suspect it's because people are taking a passive attitude to the resources all of us at the ASIFA-Hollywood Animation Archive are working so hard to provide to them. Normally, I let the artwork create its own context, but today, I specifically want to address CGI animators to show them how art like this can inform and improve their own work.
WHAT CAN AN ILLUSTRATED BOOK THAT IS NEARLY A CENTURY OLD TEACH SOMEONE WORKING IN COMPUTER ANIMATION?

I'm going to break down illustrations from W. Lee Hankey's 1909 edition of The Deserted Village and show you how you should be thinking about and analyzing the information we provide here on this site. It's time to THINK like an artist!
AVOID EXCESSIVE DETAIL
Too often, artists and animators mistake detail for quality. Rendering out every leaf on every tree, every pore on every inch of skin, every single blade of grass or shock of fur may be an entertaining exercise for retentive types, but all that detail is nothing more than gilding the lilly- distracting from the main point of the design. Notice how Hankey focuses your attention on the important parts of the composition by rendering those out, while leaving unimportant background information very loose. The choice of colors clearly defines light and shadow, and the carefully balanced values hold the background together as a frame for the subject of the image. Click on these to see them larger and you'll be surprised to see just how loose the rendering is on the girl's dress and the background foliage.



COMPOSE SHOTS ON A HUMAN SCALE
Too many CGI features are set in environments that are completely out of scale to the characters. Rooms are the size of convention halls and gardens are as big as football fields. Everything is wide open, with very little variety to the depth or contrasting perspectives of the structures. Camera angles on wide shots are staged from 20 feet in the air, much higher than a real human perspective. This makes everything look like model railroad sets instead of like real environments. The way to lay out a background is through skillful composition and a range of different sizes of forms. Look at how Hankey creates a zig-zag perspective on the first image, layers of contrasting shapes and textures on the second, and divides the last example to frame three separate simultaneous actions beautifully.



LEARN TO COMPOSE GROUPS OF PEOPLE
Check out these amazingly expressive tableaux by Hankey. Each one defines the personality and situation of each individual character in relation to all the other characters, while directing the eye cleverly through the image from one main focal point to the next. Just try to find a grouping like this in current animation! Characters are almost always staged obliquely, lined up like a chorus line or in perfect half circles in front of the camera- sitcom style. If you search through the films of great directors like Chaplin, Hitchcock or Welles, you'll never find these sorts of flat setups. The dynamics of group relationships are never revealed in what the characters say- it's always in how they are arranged visually.



CREATE MOOD THROUGH UNIQUE COMBINATIONS OF COLORS
John Kricfalusi recently discussed how important unique color harmonies are to animation in his blog, All Kinds Of Stuff. He makes the point that colors "straight out of the tube"- lime green, purple, orange, etc.- are not nearly effective as hues with non-mathematical mixes of colors... colors that don't have names. For instance, what color would you call the street in this first example? Pure colors are best used in small areas to create interest, like with the sea green door on the house in the second one. Sometimes the best color harmonies involve muted colors to create a mood, as in the third example here. The colors tell you exactly what is going on in the scene. In fact, each of the three characters is surrounded by an unique set of colors that reflects his or her attitude.



CREATE CHARACTERS BY OBSERVING LIFE
The most obvious power of animation to entertain is its ability to caricature life, yet amazingly, observation is exactly what is lacking in character design in current CGI movies. Every day, a million great personalities are all around you who have never been seen in animation- just go to your local coffee shop or shopping mall with your sketchbook. You won't be able to get all the great characters down on paper fast enough. So why do we get the same old stereotypical cool dude, smartass sidekick, goofy fat kid, and "independent minded pretty girl who doesn't know how pretty she really is" in every doggone movie? I keep hearing people say that story is the most important thing in animation. Well, that's a lie. Personality is at the core of all great animation. OPEN YOUR EYES AND OBSERVE! SHOW THE AUDIENCE SOMETHING REAL!



POSE CHARACTERS EXPRESSIVELY
This is CGI animation's cardinal sin. Gestures and body positions NEVER reflect a character's unique personality. Every character scrunches their mouth to one side and looks upwards when they think- they all lower their eyebrows and narrow their eyes the exact same way when they're angry- they all throw their hip to one side and lean their head when they're petulant... This is "formula acting". If we were talking about the performance of a human actor instead of a grizzly bear or raccoon, it would be called "BAD acting". Formulas don't tell you anything about the character, yet entire movies are performed by rote. Don't believe me? Take any of the recent CGI movies, whether they involve animals invading backyards or escaping zoos, rodents in European restaurants, superhero terrapins or prehistoric sloths- and count the number of times the characters deliver dialogue with that meaningless, stock- hands out to the side, palms up, up and down movement on every accent- sort of gesture. What the heck does that gesture mean? It's just water treading because the animator is too lazy to think of a gesture that actually expresses something. Now look at the last image in this post- the one with the fella sitting next to the girl. Even his feet tell you what he's thinking! Every pose in an animated film should be that expressive. There's no excuse for stock poses or actions.



An animator isn't just moving a complex polygon through space- an animator creates a performance from a succession of still poses. That's the job of an artist and anyone doing that sort of work needs to THINK like an artist. As you browse through this site, if you just "look at the pretty pictures" without thinking about what makes them work, you might as well be off shopping or playing video games. This website is a tremendous resource, but it won't help you if you expect it to work passively by osmosis.
Print this stuff out. Put it in binders. Make notes. Talk about your ideas with your fellow artists. Apply these concepts to your work.
If this post didn't make you angry, you'll probably also want to see... Live The Fabulous Lifestyle of a Hollywood Cartoonist, The Application Of Inspiration, How To Properly Use Reference, Incorporating Natural Forms, (Visual) Literacy, Why Do We Need An Animation Archive?, Parody: Whack Comics Part One and Ripoff vs Inspiration: Chaplin's Shadow
Also see... Monks By Eduard von Grutzner, N. C. Wyeth's Legends of Charlemagne, Maxfield Parrish's Arabian Nights, Frank Reynolds Paints Pickwick, John Bauer's Bland Tomtar Och Troll, Edmund Dulac's Tanglewood Tales and Gustaf Tenggren's Wonderbook
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
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Labels: hankey, illustration, theory





























30 Comments:
Mr. Worth
I adore the ASIFA website. There are many who do. This post, offering delightful, and rather insightful, pictures and description is gold. In recent days, I've found myself checking the site every few hours to see if there's been an update. Not just for the rest of the W.L. Evans cartooning book, but anything from this invaluable resource.
If there's anything I can do, a lowly animation fan with far too much spare time, to contribute to the archive, it would be my pleasure. For example, I've recently acquired the excellent, Tex Avery: King of Cartoons, which was printed in 1975 and hasn't been made since. I'd be glad to scan as much as you'd like of that or anything else I might own that's of interest.
Paul Stadden
A Voice That Works!
paulstadden.com
I too visit this site often, but never comment. Don't know anything about CGI but what you say about these paintings makes a lot of sense.
That post makes a depressing amount of sense. You'd think SOMEONE out there in decision-making land would be sick of these too. No matter how ignorant they are.
Alot of animated movies also rely on "Family Guy" brand jokes. This being someone saying something like "I hope I don't get hit by a bus"...then a long pause...SUDDEN BUS HIT...everybody stands wide eyed...one of them drops whatever they're holding...CUTS TO A DIFFERENT SCENE! Ha ha. The "blatantly set up surprise" gag. Ho ho.
Thanks Steve.
Excellent! The lack of comments shouldn't discourage or make it seem like no one's listening. I don't know how many times I'm right-click-saving images and text from this blog each week, but I can tell you it's a lot.
An unfortunate phenomena I've found in my personal experience is that many teachers themselves don't really make the connection between what we can learn from fine art that can be applied to animation. There's no standard or institution that really goes out of their way to make that a point and not only says, "hey look at good art because you're supposed to." but actually goes on to explain WHY looking and analyzing good art will allow one to make great animation. This has gotten especially worse with new cheap private colleges that allege to teach animation on the cheap by throwing a bunch of tutorials in kid's faces and sending them off to whatever boutique animation or games studio with a half-assed demo reel full of the same orcs and robots doing the 'macarena.'
I know 3D, was trained in 3D Max and Maya and I can tell you that there are a TON of guys that get well-paid jobs that can't draw a stick figure to save their lives and get by through making passable yet contrived and unoriginal work. I can say, confidently, that the guys that I respect and think are doing the best work in CG are the ones that know their art backwards and forwards. But they're not always the ones calling the shots. The computer has leveled the playing field between skilled traditional artists that can use new technology and guys that did a few tutorials and memorized key-stroke shortcuts, which is somewhat unfortunate.
Exactly.
Thought I'd add that although this is my first post, I love it when you post this kind of stuff. Even though I haven't posted before, about once a month I link ASIFA on my school's forum (The Art Institute of Seattle) and tell my classmates to go read about why they're dumb and how they can fix that. And even when I disagree with this kind of rant, I'm always in favor of spirited debate instead of protecting some kid's feelings. Keeps you limber, dang it!
There is, generally in art education, certainly in the UK, a trend in the last 10 years or so for a diminishing emphasis on art history in study.
I have been working in CGI for ten years now, more in the visual effects side than pure animation, but I notice a difference in the knowledge of my generation, who came from either a computer science or fine art background, and today's graduates who come from specifically tailored animation courses. My background is fine art and I find the skills and ability to look aesthetically that I learned then invaluable every day. For example, I had a meeting last week with a director where we discussed the palette of colours used by Caspar David Friedrich at length because that was what he was feeling inspired by for his next feature. Had I not studied art history and its implications, this meeting would have gone poorly as we would have had no common language.
My point is that not only is an understanding of art history invaluable for creating good work it is also needed as a common language between visual creatives of whatever discipline. To that end, I've just spent a few weeks writing an art history primer for the studio I work for in an attempt to provide our new employees with the knowledge their art courses didn't. Thanks for the post; Hankey isn't to my taste personally, but I think many of the points you make are very valid and not just in the field of animation, CG or otherwise.
I don't have much to say but I just want to let you know that I appreciate this site immensely. I hope a hell of a lot more (good) 2D animation and a half-way decent piece of 3D animation will result from your efforts. Thanks!
Hi Steve, Just wanted to say this is one of the best animation sites on the internet. (If not THE best!) The work you do is invaluable to many artists and you should be recognized for it. This post was extremely inspiring and I agree with everything you had to say about cliche's in acting and the way color and gesture are overlooked in so much CGI work. I started as a painter, trained as a CGI animator, and now work in 2D, but I have respect for every medium. I gotta get a copy of this Deserted Village book...Thanks again.
Hi Stephen,
Okay, then here's a belated thank you. I regularly copy stuff off this site and practice with it. Just this past weekend I bought some lamp black, as if I have time for that! I've even donated money to this site. This is a great resource.
It's a mistake to equate the number of comments with how much the readership appreciates a post. Your posts usually seem informational in a scholarly, encyclopedic way. Other animation blogs (like John K's) are more personal and opinionated. There's room for both approaches, but I suspect the more personal and controversial blogs are the ones that inspire the most user comments, for better or worse. People write comments to agree or disagree. It looks lame to write "Thank you so much for this great material. I'm copying it and I'm getting so much better, little by little" all the time. Even if it's true.
So… THANK YOU!
What an outstanding post. Bravo!
Stephen
Stephen, thanks for this EXTREMELY insightful post! You have made so many good points here, even making me realize what I did not previously understand about my own dislikes towards much CG animation.
"I keep hearing people say that story is the most important thing in animation. Well, that's a lie."
This was a freaking relief to hear someone else say! I feel the same way. I honestly feel that if I hear the word story 2 more times this year I'm going to burst! If everyone seems to think this as well, then why are there rarrrely any good stories coming out in mainstream animation? Eh, maybe this will change. With new writers, ha. Thanks for maintaining your site and blog, I love it.
these are amazing
being both a computer animator and a traditional illustrator, painter, I did find this post helpfull,
but...
CG animation is a different medium than 2d, its different than painting, its an entirely new medium. Sure, there are things 3d cant yet do as well as 2d, but does that somehow disqualify it as a valid form of art?
Theres heaps of bad CG out there, sure, but for every terrible cg film, theres 5 terrible 2d films, and 50000 terrible paintings.
But don't worry, the art form is evolving, and posts like this might help.
This is one of my favorite sites. I love nearly everything you do here. charlie
As a working 2-d and 3-d animator, I cannot agree enough with your points on acting, staging, and color.
I'd actually submit that none of the artistic lackings you point out are limited to CG works. We've been watching opposing action and neck-rubs used as acting for decades now-- in all mediums. Your post should be a call to ALL artists in Animation, and I applaud it's truth.
I WILL argue that color, character, and staging do not make up for a piss-poor story. Jungle Book, what many of us consider the pinnacle of character-based animated films, has a clear storyline-- just not a complex one.
Modern animated films could indeed rely more on character than over-plotting (which seems to be what people mean by "good animation story" these days). But how can fimmakers trade plot for character when we animators keep trotting out those route gestures and high school acting? You couldn't make Bambi or Jungle Book with that stuff. It's horrifying that directors are forced towards motion capture in their search for thoughtful performances that aren't based on stock poses or overlap. This should be a shame on us all.
Still, there have been some amazing animated performances in the last decade. And some tremendous art direction. As the industry changes with new technologies, it's more essential than ever that hand-crafted animation play to it's strength-- the fact that it's moving art.
Thanks, Stephen, for such a compelling post!
Hi, Steve.
I've been reading this website for a while now (as in many months. I come here almost every week to see what new goodies you've posted), and even though this is my first time posting here, I just have to say this. This site is seriously like an artists' goldmine, chock-full of neat, long-lost treasures. I think I'll even donate a few bucks or so as a compliment.
Thanks, Steve, for all the work you pour into this website.
Stephan,
awesome points and I agree with all but one. STORY IS KING. the best PERSONALITY falls to the wayside with out a context to play around in. In fact a single personality is boringf and has no value whatsoever. Story is driven by character not premise and I agree that when most people think about story they think premise which is not interesting-its superficial and gets the audience in their seats but real story-at least when I think about story and teach story and do story everyday- its about Character. You may roll that up into personality if you wish.
I just wanted to clarify that everything is about story.
All the points you made in this fabulous artist ( who I didn't know till today) are all elements that help tell a story. There is mood and feeling and a language in the visuals that lead us to make a desired reaction to what we are looking at. All the paintings without characters in wonderful poses still tell a story. Let us know how we should feel about a street or a house or a pond with swans in it.
The illustrators of the turn of the century are the best at telling a story with one image and I agree to understand the power of composition and color and posing an aspiring artists 3d or 2d would learn a lot in studying these artists.
Mandrews out
Great post, as always. Sorry I don't comment more but your posts are always outstanding! You have hit the nail on the head - there are so many blogs and web sites that post great stuff for "inspiration" but people just glance at it and click to something else. I wish more artists would take the time to point out what they like and admire about works of art because it can really help everyone else learn and grow. It takes a lot of time and effort to do and you run the risk of people telling you that what you write is "wrong" so I really applaud you for doing it. Do it again as often as you can!
I agree with you about personalities. A good story without good personalities is not a fully realized story. Good personalities that exist in a vacuum without a good story to exploit them are wasted effort.
This was a really great post, thanks for the help! Animators in Halifax Appreciate it!
Wow! Well done, Steve! A very, thoughtful and useful post! Thanks for taking the time to figure all that out!
My guess is that you don't get a lot of comments because you're frequently introducing people to ideas they've never heard of before. you're paying the price for being a pioneer.
You do get a lot of hits, so you know people are interested, but new ideas have the effect of making the receiver mute at first.
When I saw Olivier's "Hamlet" I was almost speechless for the whole night. The guy I saw it with thought I didn't like it. That film had a long-lasting effect on me but my initial reaction was silence. I was just too stunned to speak.
Stephan,
Thank you for this website, the great material it contains and the work you are delivering with the archive. I live in a small country at the other side of the Atlantic Ocean named Belgium. I am a regular visitor of your site. I do not have the habit of posting comments but your website is important to me. So please continue your work, you are making a difference in the lives of many people. Many thanks to you and the people at the archive for all your efforts, they are greatly appreciated! Best regards, William
What a great idea! I must admit, I've never considered how CGI artists can apply these techniques and ideas to rendering, but you are absolutely right.
Don't even think that your blog isn't reaching people - it is. This is an invaluable resource for a young artist like me - thanks so much!
Inspired by this excellent post a Wikipedia article on William Lee Hankey has been started. If anyone's got any extra information on him, feel free to add it.
The site is great. I was at the launch of this idea at the Glendale library a couple of years ago and you guys are doing a GREAT job. Keep up the good work. It is very valuable and "needed".
Thankyou - Tina Price
there's no doubt that this site is a great resource and the effort of all people involved is greatly appreciated but honestly i (and a few people i know) are getting tired of the condescending tone of articles like this...everybody is at different levels and focus on different things....that's the way it goes. the industry matures and people develop...so...though the content of this article is interesting, the tone is painfully annoying! quit your bitchin' and teach...if that's what you intend to do! maybe if people weren't afraid to post... they would!
wow, I'm so glad I found this little blog. You totally blew my mind. Thank god I'm doing my research before going into animation.
Great stuff here.
Just wanted to offer my appriciation of the amazing resource you are providing here, not just for animators, but also for designers like myself for who these images are truely inspiring.
Personally, I think that learning the foundations is the easiest part of making any artistic work. And, if one is fixated on this, the work will always be boring. It irritates me when I see people pointing out the work of some 19th century artist and say "look how well they know their value structure," as if that is what makes the work interesting.
I think their is a lack of quality across the board in American art today. However, I think it's safe to say that it's not the lack of classical academia that is behind it (although that is surely lacking). No, I would say it's the startling lack of content.
Igmar Bergman, Werner Fassbinder, Robert Bresson, Akira Kirusawa, Abbas Kiarostami, Jan Svankmeyer, Jean-Luc Goddard, Chris Marker, Werner Herzog, Michael Haneke, Paulo Passolini, Sergio Leone, David Lynch, Terrence Malick, and John Cassavetes—filmmakers like these have content in their work. So many people are quick to study the ins and outs of making art, but don't stop to think, "do I have anything worth saying." Good film is like good literature, but all we see today are dime store novels. In America, that is. It's not the same all over (although it seems to be a growing phenomena).
Audiences could care less if a movie about a magic dog and a cute little kid is well animated or not, because no matter what it looks like, the premise is out-of-this-world boring. It's not like the movie Ice Age was badly designed or terribly animated. It was just more of the same formulaic clap-trap is all. Does every animated film have to be a heroic journey structured in a 3 act play?
No, I don't think it's the lack of studying composition, value scales, gesture, form, color, and foreshortening that are the problem. No, no it's having nothing to say. You have to have lived something of an interesting life to have something to say. We all have a story to tell, yet we rarely tell that story. Isn't that odd. It's probably these stories that are hold the most value. I'd say if one had a story to tell, something personal that one needs to express, the desire to create would necessitate foundational study/learning, the way an impassioned aviator learns the ins and outs of engineering and flight computation. Because in the end great animations serves the content, the way a good Yuriy Norshteyn piece of animation does.
The problem is, one can't tell new types of stories if one doesn't have the basic vocabulary to be able to be visually fluent, much less eloquent. Up until fairly recently, CGI has been the domain of technicians and mathematicians, not artists. That's changing, and as more traditional artists enter the field, the "basics" will be covered better.
Thanks for writing.
Thank you really educative post thanks again.
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