Wednesday, November 07, 2007
Exhibit: Grim Natwick In The Modern Age
This post is just the tip of the iceberg... see reason number 4 on our The Top Ten Reasons To Support The A-HAA for links to more great biographies of important artists.
PART THREE: GRIM NATWICK AND MODERN ANIMATION

It's important to keep in mind Grim's age when you look over his career. When he animated Snow White, he was one of the oldest artists at the Disney studio- 49 years of age. When his former assistant from Iwerks, Stephen Bosustow convinced him to join UPA in 1950, he was sixty. Most animators of his generation were thinking of retirement, or coasting on their past accomplishments until their pensions came through... but not Grim. He dove into the stylistic revolution of UPA with both feet. Grim animated on the early Magoo cartoons, as well as one-shots like "Rooty Toot Toot" and "Gerald McBoing Boing". In the early 50s, he was sent to New York as the keystone animator for UPA's East coast office, where he animated many commercials and industrial films for the company, along with his assistant Tissa David.

When UPA NY shut its doors, Grim worked at various New York commercial studios like Ray Favella and Robert Lawrence Productions. He animated on the first television cartoon series, Crusader Rabbit, and later took in work from Jay Ward and Bill Scott on the George of the Jungle program. He freelanced for Melendez and Duane Crowther's Duck Soup Producktions, eventually settling in with director, Richard Williams. He animated on Raggedy Ann & Andy and travelled to the UK to teach while working on Cobbler & the Thief. He continued to draw into his early 90s, until his failing eyesight made it difficult.



In the space of an afternoon, Grim had gone from "How do they get the machines to hold a pencil?" to putting his finger on the main issue facing CGI animators. He was truly a remarkable man.
EXHIBIT CATALOG: GRIM NATWICK IN THE MODERN AGE

Top Row: A Selection Of Natwick Animals (left to right) Chicken character designs from "Solid Ivory"* (Lantz/1947) / Lion doodle (after Jones' "Inki & The Lion")* (ca. 1947) / Tiger studio gag drawing* (ca. 1944) / Character design for Lantz Wartime cartoon (ca.1943) / Concept for children's book* (ca. 1947)
Middle Row: 1950s Commercials (left to right) Character design (ca.1959) / Self caricature of layout artist Art Heineman (UPA ca.1952) / Studio gag drawing depicting an animator being replaced by children cutting out paper dolls (UPA ca.1952) / Model drawing of Bert Piels (Piels Beer) by Tissa David from Grim Natwick animation (UPA ca. 1955) / Model drawings from unknown commercial by Tissa David from Grim Natwick animation (UPA ca.1955)
Bottom Row: Studio Gag Drawings Self caricature by Bill Melendez (ca. early 60s) / Studio gag drawing depicting Bill Scott explaining to a West coast animator how to dress like an East coast animator (UPA NY ca. 1952) / Three studio gag drawings by Bill Scott depicting the relationships between Grim Natwick, John Hubley and Scott (UPA NY ca. 1952)
* denotes a drawing by Grim Natwick
Next Chapter: THE GREATEST ANIMATOR WHO EVER LIVED (Studio Gag Drawings & Caricatures)

Assistant Archivist, Joseph Baptista views the exhibit.
GRIM NATWICK'S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Bl
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm
Many thanks to the Walter Lantz Foundation for providing the facilities for this exhibit, and to the Walt Disney Animation Research Library for providing the mattes.
Stephen Worth
Director
ASIFA-Hollywood
Animation Archive
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Labels: disney, exhibit, fleischer, grim natwick, meta, upa, walter lantz





























2 Comments:
After reading part three of this wonderful tribute to Mr. Natwick, it really diminishes the posts I have done on my blog, easily.
Thank you for taking the time for researching, and showing, all the work Grim had done during his lengthy career.
From an inspiring cartoonist/ artist
Bruce
Yeah. The main problem with CGI movies that they aren't even trying to solve. They're just making the grass blow in the wind more realistically. That just ticks me off.
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